I don't know how difficult this would be to implement, but it occurred to me that there are a number of ChoiceAdventures that can give you an item - but you want only a certain maximum of that item. And it can also give you stats. It would be nice if there was an option that said (say for 1470) "If I do not have a teacher's pen, get one. If I do, get stat gains". I suppose this would require some choiceadventures to have two UI dropdowns - one for the primary choice, and one for the secondary choice. It would also likely require modification of the ChoiceAdventure class/struct to delineate that this ChoiceAdventure has secondary options. Defintely doesn't sound simple, but would likely to have continuing benefits, IMO.