Bug equip( item item, familiar familiar ) fails when redundant

adeyke

Member
Most versions of equip will simply do nothing if the desired state has already been reached:
> ash equip($item[seal-clubbing club])

Wielding seal-clubbing club...
Equipment changed.
Returned: true

> ash equip($item[seal-clubbing club])

Returned: true

> ash equip($slot[weapon], $item[none]);

Taking off seal-clubbing club...
Equipment changed.
Returned: true

> ash equip($slot[weapon], $item[none]);

Returned: true

The one for familiar equipment is different. It instead gives an error:
> ash equip($familiar[mosquito], $item[lead necklace])

Equipping the Mosquito with lead necklace...
Familiar equipped.
Returned: true

> ash equip($familiar[mosquito], $item[lead necklace])

Equipping the Mosquito with lead necklace...
Familiar request unsuccessful.
Returned: false

> ash equip($familiar[mosquito], $item[none])

Unequipping the Mosquito...
Familiar unequipped.
Returned: true

> ash equip($familiar[mosquito], $item[none])

Unequipping the Mosquito...
Familiar request unsuccessful.
Returned: false
 
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