My current tools, knowledge and scripts (primarily WHAM) don't do as well on the Dr. Weirdeaux monsters as I might like. Is there any automation that will work reliably (such as not spell slinging at snail parts) that I might have missed? If not what needs to happen to support that?
In the latter case I can imagine something that parsed the initial monster description, generated a list of defenses and then developed a combat strategy using the remaining weapons and skills. I can also imagine things might be different if the fingernail quest is in progress of not. Superficially this probably involves KoLmafia (for the monster part detection and exposing the results to a script), BatBrain and WHAM. However this may be enough of an unusual niche case that it should be handled by a non-WHAM CCS instead. I note the irony of constructing a Dr. Weirdeaux CCS from bits and pieces of WHAM, SmartStasis and BatBrain.
Thoughts? Suggestions?
Thanks.
In the latter case I can imagine something that parsed the initial monster description, generated a list of defenses and then developed a combat strategy using the remaining weapons and skills. I can also imagine things might be different if the fingernail quest is in progress of not. Superficially this probably involves KoLmafia (for the monster part detection and exposing the results to a script), BatBrain and WHAM. However this may be enough of an unusual niche case that it should be handled by a non-WHAM CCS instead. I note the irony of constructing a Dr. Weirdeaux CCS from bits and pieces of WHAM, SmartStasis and BatBrain.
Thoughts? Suggestions?
Thanks.