But if speed ascending, you might not want the continual reminder that an area you don't care about isn't available.
I think this functions very well as a relay script under the control of its users rather than built into mafia itself.
Is it spoiling anything? I suppose if you had never played KoL before, it would teach you that there are three areas you can unlock. Such a new player would not be using KoLmafia, though.If something like this were added to mafia I would want it to be merely decoration in the relay browser and thus controlled by the blatant spoiler preference.
I would almost consider adding this to mafia, but the gallery status being shown when I'm not a muscle class kind of bugs me. It could be hidden when I'm not a muscle class, but then I might want to open it anyway for a bugbear run. But then I might be using a fax and copies to skip the gallery. There's no way I want to figure out the "best" way to push it out to everyone.
What does telling you that you have not opened the gallery have to do with "speed ascending"?But if speed ascending, you might not want the continual reminder that an area you don't care about isn't available.
lost said that it "bugs him" to be told about it when he doesn't plan to open it. Apparently, it also "bugs" you.I was merely attempting to agree with lost regarding inclusion in base-mafia as opposed to being an easily modifiable relay script...
Dunno if someone cares, but here is my final version. I added a couple of interesting enhancements, like adding ballroom status for a full manor readout in a single place. I even found a way to satisfy my desire for centered text while still keeping it left aligned.
[COLOR=red]Index 7 out of bounds (manor.ash, line 64)
[/COLOR]
i love this script. Did the new manor break it? I'm on a different computer right now and no longer have it installed for the time being.