Do you know the IF statement to place in Mood Setup \ Command line - to cast a skill only if it has required MP

NotSoFastKiddo

New member
In Mood Setup tab:
Let's say I'm on 30 MP and an effect runs off, the skill to cast costs 100 MP, Mafia mood continues the game normally without declaring peace or restoring MP.

Normally the Command is "Cast 1 Skill (100MP)"

What I'm asking if Command could be "If MP>=100 then Cast 1 Skill (100MP)".
 
An entry in a mood can have an unconditional trigger which means the associated command is always executed. Commands can be scripts. So you could have a simple script that checked MP and cast the skill if there was "enough" MP.

This is almost certainly overcomplicated and it probably will bypass some of the other features of Moods in general but it is one way to do what you want.
 
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