Detecting banished monsters

Paragon

Member
How do you detect which monsters have been banished and for how long? (Which being much more important than how long though).
 
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> pref monster

logMonsterHealth (global, now 'true', default true)
_jiggleCheesedMonsters (user, now '', default )
_jiggleCreamedMonster (user, now '', default )
_nanorhinoBanishedMonster (user, now '', default )
banishingShoutMonsters (user, now '', default )
cameraMonster (user, now '', default )
olfactedMonster (user, now 'unemployed knob goblin', default unknown)
photocopyMonster (user, now 'monster', default )
rainDohMonster (user, now '', default )
spookyPuttyMonster (user, now 'something <i>totally</i> unrecognizable', default )
waxMonster (user, now '', default )
 
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