A couple of new drops from the gelatinous cubeling:
Looking at item #6302...
Unknown item found: eleven-foot pole (6302, 137857715)
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6302 eleven-foot pole 137857715 10footpole.gif none t 0
# eleven-foot pole: You know... For traps.
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Looking at item #6303...
Unknown item found: ring of Detect Boring Doors (6303, 611897363)
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6303 ring of Detect Boring Doors 611897363 weddingring.gif accessory t 0
ring of Detect Boring Doors 0 none
# ring of Detect Boring Doors: Detects Boring Doors (Duh)
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Drop from the tonic water elemental:
Unknown item found: tonic djinn (6421, 944827285)
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6421 tonic djinn 944827285 djinnbottle.gif usable t,d 77
# tonic djinn
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From the dairy ooze:
Unknown item found: mana curds (6416, 869235275)
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6416 mana curds 869235275 mueslix.gif food t,d 45
mana curds 4 4 good 0 0 0 0
# mana curds
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Some new choice adventures. Some details are from the wiki and may be incomplete.
690, The First Chest Isn't the Deepest.
(1) Open the chest -> get an item
(2) Go through the boring door -> skip to room 8, no adventure cost
(3) Ignore the chest -> go to room 6, no adventure cost
The second option appears only if you have a ring of Detect Boring Doors equipped.
691, Second Chest
(1) Open the chest -> get an item
(2) Go through the boring door -> skip to room 13, no adventure cost
(3) Ignore the chest -> go to room 11, no adventure cost
Same deal as before.
689, The Final Reward
Only one option, get a fat loot token.
693, It's Almost Certainly a Trap
(1) Proceed forward cautiously -> Take elemental damage, but gain stats
(2) Use your eleven-foot pole -> Pass the room, no adventure cost
(3) Proceed backwards cautiously -> Leave
The second option appears only if you have an eleven-foot pole in inventory.
692, I Wanna Be a Door
(1) Try the doorknob -> trigger trap
(2) Use a skeleton key -> open door, no advenure cost, may break key
(3) Use your lockpicks -> open door, no adventure cost
(4) Bash it down -> muscle test, may trigger trap
(5) Magic it open -> myst test, may trigger trap
(6) Sneak past it -> moxie test, may trigger trap
(7) Use your credit card to open the door -> open door, no adventure cost
(8) Leave the way you came in. -> leave
Options 2, 3 and 7 appear only with the right items (skeleton key, lockpicks, PYEC).