Daily Dungeon button (ring of detect boring doors)

ThePowerTool

New member
I forget to equip my ring of detect boring doors.

It's very frustrating. I'll click the handy "Daily Dungeon" button and sometimes I remember and quickly click "stop after" just-in-time. Sometimes I catch it later or totally forget until I see excess turns :(

Is there any way to update the "Daily Dungeon" button so that it checks, first?

or: is there any way to easily set up a custom Daily that firsts runs my script (to check) and then continues with the normal built-in?

Thank you for any pointers and/or suggestions!
 
Going from memory so I could be wrong but there is a mafia preference to enable spoilers. If it is set it will warn you about the ring and stop awaiting your answer. It will do that even with automation.

I'm sure someone will have more time than I do at the moment and either name the preferences to announce that I am wrong :-)

Plan B would be wo write a script that check the ring status and then runs the Daily Dungeon if the ring is equipped. You could then set that up as a daily Deed and remove the built in one.
 
I'm very familiar with the spoiler setting and it's definitely enabled.

Plan B! I want to click my custom "new Daily Dungeon" button, have it run my script (for the ring), and then run the original "Daily Dungeon" built-in.

I have my script completed and tested.

I can't seem to find a way to execute a built-in. A pointer or hint would be sincerely appreciated!

Thank you :-)
 
I'm pretty sure that the Daily Dungeon button just starts adventuring in the Dungeon. In the gCLI, it would be:
Code:
adv * daily dungeon

For your script, it might be something like:
Code:
adventure(0 , $location[daily dungeon]);
I could have the ASH syntax wrong, so please fiddle with it until it works for you.
 
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