nworbetan
Member
So, you are suggesting the script should...
a) Remove staff of homophones before vamping out?
b) Check singleFamiliarRun and pop-up a confirmation box if you are doing a single familiar run?
For a) that's exactly what I did, then re-equipped it afterwards. For b) I think it might be easier to use the singleFamiliarRun familiar and then switch back when it's done vamping. Or, as slyz pointed out, I could have missed something.
I remember reading that only choice adventures that can lead to a fight count. It's not the case with Vamping Out, so their might be something new with familiar%.
The "choice adventure that can lead to a fight" distinction is something I've heard before too, and I'm going to dig through my logs one more time to make sure I didn't miss anything.