Feature - Implemented Custom combat disable for fully scripted KoLMafia users

Baden

Member
I'll add my unsolicited two cents as a slightly below average scripter. I, like several others, would like the ability to handle combat exclusively within my scripts without ever falling back to my regular CCS (as @katyarn said, this is often detrimental). I have been able to achieve this by shipping my scripts with an empty CCS but would prefer to have some native ability in mafia to disable CCS entirely.
 

Ryo_Sangnoir

Developer
Staff member
Some additional comments on the above: while I wanted to make a "do nothing" action, I wasn't able to get it to work. The above commands can be used to override a given CCS dynamically at runtime. I hope this will help somewhat.
 
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