Feature - Implemented Custom combat disable for fully scripted KoLMafia users

I'll add my unsolicited two cents as a slightly below average scripter. I, like several others, would like the ability to handle combat exclusively within my scripts without ever falling back to my regular CCS (as @katyarn said, this is often detrimental). I have been able to achieve this by shipping my scripts with an empty CCS but would prefer to have some native ability in mafia to disable CCS entirely.
 
Some additional comments on the above: while I wanted to make a "do nothing" action, I wasn't able to get it to work. The above commands can be used to override a given CCS dynamically at runtime. I hope this will help somewhat.
 
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