phreddrickk
Member
It's an accessory! But we dont' really care about that
packaged form descid: 144539345
unpackaged descid: 617234158
- The item must be a monster drop from a monster whose native zone you can currently adventure in. This uses a very strict definition of "can currently adventure in"--if you don't have any underwater breathing equipped, no underwater items for you, and if you don't have the transfunctioner equipped, no 8-bit items.
- The monster, with a few exceptions, must be a regular queue-entering encounter in the zone (we do appear to be able to get the opera mask and the cube of billiards chalk, though, because this game is very old and weird)
- The item must not be a quest item (it doesn't need to be pvpable, though)
- The monster the item drops from must be copyable (tested with snifter of thoroughly aged brandy)
- We can get conditional drops even without meeting the necessary conditions (e.g., battery-powered drill without the right CI settings). We cannot get drops that involve a random roll (like spice melange)
- We don't actually need to be able to encounter the monster in question; I can get a shadow brick even when my ingress is set to a slab-free zone, and I can get asbestos ore from itznotyerzitz mine even when I'm not in Boris
- When we get a collision between an item and an effect, the item takes precedence
- If we're told our wish is impossible, it's an invalid item; if we're told our wish is quite impossible, it's a valid item we can't currently access but theoretically could in some other circumstance
- Unlike the autumn-aton, we don't need to have adventured in the location yet this ascension.
We get 5 wishes per day, each representing a finger on the monkey's paw. Making a wish grants 7n (where n is the number of wishes you've made today) turns of "Cursed by a Monkey", an effect with no bluetext that may or may not do anything. Descid: 9038c5de7acbe308ec962059bac040ab
Wishing for an effect grants 30 turns of it.
When wielding the accessory, there are 6 skills. Skill availability varies by the number of currently-raised fingers; with all 5 fingers raised (that is, no wishes used), all 5 skills are available; with 0 fingers remaining, only 1 skill is available. More details here. That sheet also reiterates the item-finding rules above.
If you've used the banish or the pseudosniff, you can examine the accessory to check which monsters are currently targeted:
The wish encounter ("Make a Wish") is escapable, and has a "back to inventory" link. Submitting a choice is option number 1, and it only submits one extra parameter,
We appear to be having trouble wishing for effects with anything that isn't alphanumeric or whitespace. We've tried wrapping them in quotes or directly submitting them with a visitUrl after url encoding them (e.g.,
packaged form descid: 144539345
unpackaged descid: 617234158
main.php?action=cmonk&pwd
brings us to choice adventure 1501, which lets us "wish" for something--that something can be any genie-wishable effect, or an item. The rules for what items you can and can't wish for are as follows:- The item must be a monster drop from a monster whose native zone you can currently adventure in. This uses a very strict definition of "can currently adventure in"--if you don't have any underwater breathing equipped, no underwater items for you, and if you don't have the transfunctioner equipped, no 8-bit items.
- The monster, with a few exceptions, must be a regular queue-entering encounter in the zone (we do appear to be able to get the opera mask and the cube of billiards chalk, though, because this game is very old and weird)
- The item must not be a quest item (it doesn't need to be pvpable, though)
- The monster the item drops from must be copyable (tested with snifter of thoroughly aged brandy)
- We can get conditional drops even without meeting the necessary conditions (e.g., battery-powered drill without the right CI settings). We cannot get drops that involve a random roll (like spice melange)
- We don't actually need to be able to encounter the monster in question; I can get a shadow brick even when my ingress is set to a slab-free zone, and I can get asbestos ore from itznotyerzitz mine even when I'm not in Boris
- When we get a collision between an item and an effect, the item takes precedence
- If we're told our wish is impossible, it's an invalid item; if we're told our wish is quite impossible, it's a valid item we can't currently access but theoretically could in some other circumstance
- Unlike the autumn-aton, we don't need to have adventured in the location yet this ascension.
We get 5 wishes per day, each representing a finger on the monkey's paw. Making a wish grants 7n (where n is the number of wishes you've made today) turns of "Cursed by a Monkey", an effect with no bluetext that may or may not do anything. Descid: 9038c5de7acbe308ec962059bac040ab
Wishing for an effect grants 30 turns of it.
When wielding the accessory, there are 6 skills. Skill availability varies by the number of currently-raised fingers; with all 5 fingers raised (that is, no wishes used), all 5 skills are available; with 0 fingers remaining, only 1 skill is available. More details here. That sheet also reiterates the item-finding rules above.
If you've used the banish or the pseudosniff, you can examine the accessory to check which monsters are currently targeted:

The wish encounter ("Make a Wish") is escapable, and has a "back to inventory" link. Submitting a choice is option number 1, and it only submits one extra parameter,
wish
, which is pretty much what you expect.We appear to be having trouble wishing for effects with anything that isn't alphanumeric or whitespace. We've tried wrapping them in quotes or directly submitting them with a visitUrl after url encoding them (e.g.,
visitUrl("choice.php?whichchoice=1501&pwd&option=1&wish=Let%27s+Go+Shopping%21")
) to no avail; this is probably getting an in-game bug report, and may or may not be resolved
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