New Content - Implemented Crimboku

slyz

Developer
I thought it was strange to have capitalized "Tiny Plastic" ChibiBuddies and Animelves. It was fixed since.

The ML cap and the advent TPs are in r11729.
 

Darzil

Developer
Looking at item #5922...
New Itemz

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5922 tiny plastic MechaElf 885310660 tpmechaelf.gif accessory t 0
tiny plastic MechaElf 0 none
tiny plastic MechaElf Monster Level: +4
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6063 Super Crimboman Ultra Mega Hypersword 370229730 voltronsword.gif weapon t 0
Super Crimboman Ultra Mega Hypersword 100 Mus: 35 2-handed
Super Crimboman Ultra Mega Hypersword Spooky Damage: +5, Stench Damage: +5, Hot Damage: +5, Cold Damage: +5, Sleaze Damage: +5
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On use, sword turns into 5 items :
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6058 Crimbo Elf creepy bobble-head 359431553 elfbobble.gif offhand 0
Crimbo Elf creepy bobble-head 0 none
Crimbo Elf creepy bobble-head Spooky Damage: +10
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6059 Crimbo stogie-scented room odorizer 221399329 offhandcigar.gif offhand 0
Crimbo stogie-scented room odorizer 0 none
Crimbo stogie-scented room odorizer Stench Spell Damage: +10
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6060 Crimbo bottomless hot cocoa mug 384081308 cocoamug.gif offhand 0
Crimbo bottomless hot cocoa mug 0 none
Crimbo bottomless hot cocoa mug Hot Spell Damage: +10
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6061 Crimbo tree flocker 981551400 flocker.gif offhand 0
Crimbo tree flocker 0 none
Crimbo tree flocker Cold Damage: +10
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6062 Crimbo light-up Rudolph doll 239748761 rudolphdoll.gif offhand 0
Crimbo light-up Rudolph doll 0 none
Crimbo light-up Rudolph doll Sleaze Damage: +10
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Using any of them puts the sword back together.
 

Bale

Minion
Still need to add this:

You acquire an effect: ChibiChanged™ (duration: 5 Adventures)
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1167 ChibiChanged™ chibibuddy.gif b1db2ea88d890164d84d76258cffd9dc
ChibiChanged™ Muscle Percent: +25, Mysticality Percent: +25, Moxie Percent: +25, Familiar Weight: +5
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Of course that is complicated by the fact that the bonus is based on turns of the effect remaining times 5%. That would be 5*T, right?
 
Last edited:

lostcalpolydude

Developer
Staff member
11733 adds that buff. The hard part to recognize about the ChibiBuddy is when it dies (you lose it but get the (off) version back), and waking it up from the (off) state by naming it to convert to the (on) version. All the stuff for keeping it alive will be up to a script, of course.
 
This is semi-related, so forgive the thread-hijack - is there any appetite for a built-in chibibuddy management function, that manipulates the various options to try and auto-manage the various stats to keep the chibibuddy alive? This feels more appropriate to an ash script that folk can then choose to include or not on their own instead of a built-in, but figured I'd ask. (and of course, related, if anyone's already started on this, let me know, happy to test/contribute). I've just got my chibibuddy and have yet to mess with it, so I could be completely off base here and this isn't something readily automatable, but figured I'd ask.
 

Winterbay

Active member
There is a script for it already (BCC made one), so I guess it may cool if you could contribute to making that better.
 

eegee

Member
But maybe the addition for a 'hook for adding an event-driven script' along the lines of "chibiScript"?

I'm trialling a script which I might soon release as beta.
 

slyz

Developer
Apparently a "2-handed" weapon isn't recognized by Mafia. It has to be a "2-handed something".

I guess they added the "sword" in the item description later.

EDIT: r11739
 

Yendor

Member
Effects from the sweet mochi ball:
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1132 Tea-hee tea.gif a82e57953743db053bdcfe1cb90032cc
Tea-hee Experience: +5
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1133 Squid Squint emosquid.gif e1a4466574349c9dfa2e8150d6c733eb
Squid Squint Meat Drop: +30
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1134 Vinegavotte vinegar.gif 620aba64002fbad6ab74e4595c6568b2
Vinegavotte Item Drop: +20
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Orbrisa

Member
1134 Vinegavotte vinegar.gif 620aba64002fbad6ab74e4595c6568b2
Vinegavotte Item Drop: +20

Sorry if necroing this is the wrong thing to do, but in build 12006 Mafia prints this in the CLI when I log in an account that just sits around accumulating item drop buffs.
 
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