notusername
New member
There seems to be a small problem with ImprovePoolSkills, in that it seems to always adventure at the Haunted Billiards Room when enabled despite that one can not get A Shark's Chum on consecutive occasions (I attempted this on 4 separate counter expirations, but yeah, playing "at every opportunity" does not seem to work).
I suspect that the whole option may be reworked, because the locale in "if(ImprovePoolSkills && locale != $location[Haunted Billiards Room])" references expensive_semi(), which will not return the Haunted Billiards Room on most occasions (or ever, if it was the last semi-rare obtained). Perhaps another check in expensive_semi() along the lines of the PLD check? If last != HBR && ImprovePoolSkills, always return HBR, otherwise perform the normal check for most expensive?
I was just trying this option out and noticed this, but great work as always.
I suspect that the whole option may be reworked, because the locale in "if(ImprovePoolSkills && locale != $location[Haunted Billiards Room])" references expensive_semi(), which will not return the Haunted Billiards Room on most occasions (or ever, if it was the last semi-rare obtained). Perhaps another check in expensive_semi() along the lines of the PLD check? If last != HBR && ImprovePoolSkills, always return HBR, otherwise perform the normal check for most expensive?
I was just trying this option out and noticed this, but great work as always.