Bug - Fixed Could not parse

Got this today while running a Sauceror HC OCRS in the FCLE.

Code:
[20] The F'c'le
Encounter: 1337, generous ch477y p1r473
Round 0: txranger loses initiative!
Could not parse: You lose your temper and shout "Shut up!  Just shut up!  You're dull and ridiculous!"  Man, that felt good
> WHAM: Running SmartStasis
> WHAM: Starting evaluation and performing of attack
> WHAM: We are going to 1-shot with Stuffed Mortar Shell.
Round 1: txranger executes a macro!
Round 1: txranger casts STUFFED MORTAR SHELL!
Round 2: chatty pirate takes 4 damage.
Round 2: You lose 35 hit points
> WHAM: Running SmartStasis
Round 2: txranger executes a macro!
Round 2: txranger casts SAUCY SALVE!
Round 3: You gain 12 hit points
> WHAM: Starting evaluation and performing of attack
> WHAM: We are going to 1-shot with Saucegeyser.
Round 3: txranger executes a macro!
Round 3: txranger casts SAUCEGEYSER!
Round 4: chatty pirate takes 152 damage.
Round 4: chatty pirate takes 148 damage.
Round 4: chatty pirate takes 7 damage.
Round 4: txranger wins the fight!
You gain 74 Meat
After Battle: Gofflesby does a couple of karate moves, then swivels his hips and gyrates his pelvis.
After Battle: You gain 13 Strongness
After Battle: You gain 28 Enchantedness
After Battle: You gain 8 Smarm
You gain 5 Soulsauce
 
It's apparently the fumble message for the chatty pirate, according to the Wiki. I can't imagine why we would want to parse it as a result.
 
Because it starts "You lose"?
(AdventureResult.parseResult, second if)

(ETA: ninja'd while confirming suspicion)
 
Seems likely. We could just hardcode an exception for "You lose your temper", just like we do for "7 Years of Bad Luck".
 
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