Theraze
Active member
When you consume items using the gCLI at the moment, mafia's inventory parser is counting their loss twice. I noticed this when I created two horizontal tangos and EatDrink claimed it couldn't drink the second. I then tested it by doing the following:
This applies to both eat and drink, at least. It doesn't appear to apply to spleen and usable items, since the barbell and extra-strength both only subtracted one item.
As you can see, I started with 0 spaghetti skullheads. I ended with 0 spaghetti skullheads. Session results says I have -1 spaghetti skullheads.> inv skullheads
> create skullheads
Verifying ingredients for spaghetti with Skullheads (1)...
Verifying ingredients for sauce of the ages (1)...
Creating sauce of the ages (1)...
You acquire an item: sauce of the ages
Successfully created sauce of the ages (1)
Creating spaghetti with Skullheads (1)...
You acquire an item: spaghetti with Skullheads
Successfully created spaghetti with Skullheads (1)
> inv skullheads
spaghetti with Skullheads
> refresh inv
Refreshing closet...
Examining consumables in closet...
Examining equipment in closet...
Examining miscellaneous items in closet...
Updating inventory...
Requests complete.
> inv skullheads
spaghetti with Skullheads
> eat skullheads
Eating 1 spaghetti with Skullheads...
You gain 26 Adventures
You gain 51 Fortitude
You gain a Muscle point!
You gain 6 Fullness
Finished eating 1 spaghetti with Skullheads.
> inv skullheads
This applies to both eat and drink, at least. It doesn't appear to apply to spleen and usable items, since the barbell and extra-strength both only subtracted one item.