New Content - Implemented Conspiracy Island !

xKiv

Active member
The skill from "Merc Core Field Manual: Intimidation Techniques" - which has 'javascript:poop("desc_skill.php?whichskill=120&self=true","skill", 350, 300)':
(running r14890)
Mafia not knowing this effect keeps me from adding it to my mood(s):
Code:
cast 1 Intimidating Mien
You acquire an effect: Intimidating Mien (duration: 10 Adventures)
--------------------
1759    Intimidating Mien       intimidate.gif  db7184725b683decf1e4f9e03cdd4d97
Intimidating Mien       Spooky Damage: +15
--------------------

The effect gives an in-combat skill, which I assume works the same as unleash the greash, except spooky and removing intimidating mien:
Code:
<option picurl="blackeyes" value="7211">Thousand-Yard Stare (0 Mana Points)</option>
 
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Darzil

Developer
Good to get that, it didn't exist on the skill description (unless that has been fixed), so we couldn't previously add it.
 

Fluxxdog

Active member
Are there any plans to collect information about Experimental Effect G-9? It changes daily and no pattern can be ascertained other than random. Graphing it, my instincts would guess that it's being constructed by a 2d200, but other than looking at the effect each day, there's no way to be sure. At the very least, if we see information about the effect, can we have it preserved in a _xxxx setting?

There's no clean way to handle this, is there?
 

xKiv

Active member
Like using consequences.txt to parse fossilized necklace, bone abacus, yearbook camera, slime skills, $foo cookie buff strenght, or olfacted monster?
 

Fluxxdog

Active member
Sorry, my 'clean' comment was more about finding the value on login. All the others I thought were for verifying (save the monsters). Do they check on login?
 

Bale

Minion
Something still missing from Conspiracy Island:

HTML:
<option value="7210" picurl="teddybear" >Overload Teddy Bear (0 Mana Points)</option>

The cuddly teddy bear is removed from the character's offhand (and removed from inventory) when the skill "Overload Teddy Bear" is used.
 
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Bale

Minion
Found another combat skill missing from Conspiracy Island!

HTML:
<option value="7212" picurl="asshat" >Activate Butt (0 Mana Points)</option>

You get that from the effect Schroedinger's Butt.
 

Bale

Minion
r14907: Activate Butt. Thanks lostcalpolydude.

Is it time to mark this content as implemented now?
 

Bale

Minion
There's no end to the content of Conspiracy Island! New effect has been found when you die with a first-aid pouch equipped. Then the first-aid pouch is consumed! So mafia need to remove it from inventory and equipped items:

HTML:
<p>You fall to the ground, overcome by your wounds.  As you lose consciousness, the last thing you see is your first-ait kit opening of its own accord.<center><table><tr><td><img class=hand src="/images/itemimages/firstaidkit.gif" onClick='eff("eb006019a922544c05c403e29464fe68");' width=30 height=30 alt="You're Back..." title="You're Back..."></td><td valign=center class=effect>You acquire an effect: <b>You're Back...</b><br>(duration: 10 Adventures)</td></tr></table></center><p>You lose.  You slink away, dejected and defeated.<p>

--------------------
1748 You're Back... firstaidkit.gif eb006019a922544c05c403e29464fe68
You're Back... Spooky Damage: +300, Muscle: +25, Maximum HP Percent: -25, Moxie: -10
--------------------


After this is implemented I'm marking this thread done. Anything else will need to be put in a new thread. Because Jeez! The month is almost over and we're still finding new stuff? Seriously?!
 

Darzil

Developer
Still can't get to the bottom of why clipper quest is sometimes set to started. I can only see it getting set on obtaining a fingernail clippers, it was set to unstarted when I completed the quest, but a couple of adventures later is was set to started !
 
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