Theraze
Active member
This is a bit odd, but if you're adventuring at the Barrel Full of Barrels using the gCLI or a script, and you run into a combat, it will decide that the rest of the barrels are done and do not need to be smashed. Repeatedly trying to adventure there will continue to say that there aren't any barrels remaining.
This can be fixed by viewing the barrels again... my usual way to do that run "text barrel.php; adventure * barrels" but before using text, I would actually view the barrels in the relay browser to solve this. The barrelLayout and lastBarrelSmashed preferences look the same before and after the relay/text loading of barrel.php, so I'm not sure what besides an internal mafia flag might be being set wrong here.
I've tried to get as much information on this as I can, but unfortunately it only happens when I randomly run into a monster, and any day that I decide to run a debug log, the monsters hide. Like they can sense it...
If there is anything else I can gather to help debug this, please let me know. Thanks!
This can be fixed by viewing the barrels again... my usual way to do that run "text barrel.php; adventure * barrels" but before using text, I would actually view the barrels in the relay browser to solve this. The barrelLayout and lastBarrelSmashed preferences look the same before and after the relay/text loading of barrel.php, so I'm not sure what besides an internal mafia flag might be being set wrong here.
I've tried to get as much information on this as I can, but unfortunately it only happens when I randomly run into a monster, and any day that I decide to run a debug log, the monsters hide. Like they can sense it...
If there is anything else I can gather to help debug this, please let me know. Thanks!