PartyBasher
Member
Yes, change this:
to this:
You'll need to do it twice for SCstd and thrice for HCStd, and unless you edit in something else, remember to fill up (to make use of your leftover milk turn)
Also, a small request/suggestion-
TryCalc51() uses have_outfit(). But have_outfit() checks (in addition to having the items) if you meet stat requirements. Under current standard restrictions, and if you have all the toys the script was written to work with, it makes no difference. But future IotMs might change this, and it will benefit people who pull the outfit pieces (like myself, since I don't have the crimbo shrub. Notice a pattern?)
Code:
eat(1, $item[spaghetti breakfast])
Code:
if (available_amount($item[spaghetti breakfast])>0) { eat(1, $item[spaghetti breakfast]); }
You'll need to do it twice for SCstd and thrice for HCStd, and unless you edit in something else, remember to fill up (to make use of your leftover milk turn)
Also, a small request/suggestion-
TryCalc51() uses have_outfit(). But have_outfit() checks (in addition to having the items) if you meet stat requirements. Under current standard restrictions, and if you have all the toys the script was written to work with, it makes no difference. But future IotMs might change this, and it will benefit people who pull the outfit pieces (like myself, since I don't have the crimbo shrub. Notice a pattern?)