halfvoid
Member
no bueno
tried implementing this.
made a isitarockmonsterorwhat.ash with the exact code above (plus one missing "=")
added that to the begining of my ccs.
added the second part to somewhere in the middle of BBB.
and it appears to absolutely not work at all.
i've got my secondary off hand item set to be a spiky turtle shield.
You can't access the CLI output from within a script.
The best way would be to write a little custom combat script for it that sets a counter. Like this:
Code:void main(int initround, monster foe, string url) { if (foe == $monster[rock snake] || foe == $monster[rock homunculus] || foe == $monster[rock fish] || foe = $monster[clod hopper]) cli_execute("counters add 31 rockmonster"); }
You can use this by specifying it in your CCS:
[ default ]
consult isitarockmonsterorwhat.ash
consult SmartStasis.ash
attack
By the way, it's 31 because once you finish the combat it will be 30. Then, in your betweenBattleScript, include something like this:
Code:if (get_counters("rockmonster",0,0) != "") equip($item[charged magnet]); else equip($item[whatever offhand item you normally use])
That should keep you rolling in rock monsters. I think.
tried implementing this.
made a isitarockmonsterorwhat.ash with the exact code above (plus one missing "=")
added that to the begining of my ccs.
added the second part to somewhere in the middle of BBB.
and it appears to absolutely not work at all.
i've got my secondary off hand item set to be a spiky turtle shield.