Pazleysox Member May 28, 2014 #1 Is it possible to change CCS scripts via another script? IE: I use default.ccs for most things, but what if I wanted to change it to runaway.ash? Is this even possible? If not, what if I wanted to change the default action from attack, to use (item)? -Paz
Is it possible to change CCS scripts via another script? IE: I use default.ccs for most things, but what if I wanted to change it to runaway.ash? Is this even possible? If not, what if I wanted to change the default action from attack, to use (item)? -Paz
ckb Minion Staff member May 28, 2014 #2 Yes, this is possible. One way is to change CCS via setting the KolMafia properties: Code: set_property("battleAction","custom combat script"); set_property("customCombatScript","whatever.ccs"); Where whatever.ccs is the name of the CCS you want to set. Another is to make a consult script that has the logic you want built into it.
Yes, this is possible. One way is to change CCS via setting the KolMafia properties: Code: set_property("battleAction","custom combat script"); set_property("customCombatScript","whatever.ccs"); Where whatever.ccs is the name of the CCS you want to set. Another is to make a consult script that has the logic you want built into it.