From the CCS User Manual:
steal
Attempt to pick the monster's pocket, assuming that you're capable of doing so, and the monster has at least one known pickpocketable item drop (that isn't guaranteed to drop anyway, due to your item drop bonus). This action will be skipped if KoLmafia thinks the monster will seriously hurt you, unless it drops an item in your current goals.
Now that there is a KOL tracking of # of pickpocketed items, and you need to reach a certain threshold for some Valhalla rewards, can we eliminate the "isn't guaranteed to drop anyway, due to your item drop bonus" restriction on stealing?
I believe this was done to save on server hits, but with maco-ified combat this should not matter any more. There are advantages to always pickpocketing.
ckb
Note: for those that are reading this and want a workaround, changing the CCS command from steal to the macro command "pickpocket" (with quotes) will force pickpocketing every time.
steal
Attempt to pick the monster's pocket, assuming that you're capable of doing so, and the monster has at least one known pickpocketable item drop (that isn't guaranteed to drop anyway, due to your item drop bonus). This action will be skipped if KoLmafia thinks the monster will seriously hurt you, unless it drops an item in your current goals.
Now that there is a KOL tracking of # of pickpocketed items, and you need to reach a certain threshold for some Valhalla rewards, can we eliminate the "isn't guaranteed to drop anyway, due to your item drop bonus" restriction on stealing?
I believe this was done to save on server hits, but with maco-ified combat this should not matter any more. There are advantages to always pickpocketing.
ckb
Note: for those that are reading this and want a workaround, changing the CCS command from steal to the macro command "pickpocket" (with quotes) will force pickpocketing every time.