Chef_Rannos
Member
Ok, this might be a mafia problem I saw with the binder clip. I manually did the office building and my choice adventure (with r14581) said "get a random item" but when I clicked it, I got the boring binder clip.
string bcasc_version = "0.56";
but mafia has a 'bug' where if you try to visit the page for turning in the necklace before you have it, mafia believes that it's done.
bcascManorBathroom();
bcascManorBedroom();
bcascManorGallery();
bcascManorBallroom();
boolean canBallroom() {
return get_property("lastBallroomUnlock") == my_ascensions();
}
boolean canBallroom() {
return get_property("questM21Dance") == "finished";
}
} else if (my_path() != "way of the surprising fist" && my_buffedstat($stat[Moxie]) < 120 && canBarr()) {
} else if (my_path() != "way of the surprising fist" && (!canBallroom() || my_buffedstat($stat[Moxie]) < 120) && canBarr()) {
> ashq import bumcheekascend.ash; checkStage("manorbathroom", false);
BCC: We have completed the stage [manorbathroom].
> ashq import bumcheekascend.ash; checkStage("manorbedroom", false);
BCC: We have completed the stage [manorbedroom].
> ashq import bumcheekascend.ash; checkStage("manorgallery", false);
BCC: We have completed the stage [manorgallery].
> ashq import bumcheekascend.ash; checkStage("manorballroom", false);
BCC: We have not completed the stage [manorballroom].
Well, you don't say exactly what you're trying to do. I believe you want to set the stages to unfinished, then complete them. You seem to understand the first step. To actually complete them, you'll need to run the script or run one of the functions within the script that actually plays the game.
> ashq import bumcheekascend.ash; checkStage("manorbathroom", false);
BCC: We have completed the stage [manorbathroom].
> ashq import bumcheekascend.ash; checkStage("manorbedroom", false);
BCC: We have completed the stage [manorbedroom].
> ashq import bumcheekascend.ash; checkStage("bedroom", false);
BCC: We have not completed the stage [bedroom].
> ashq import bumcheekascend.ash; checkStage("manorgallery", false);
BCC: We have completed the stage [manorgallery].
> ashq import bumcheekascend.ash; checkStage("manorballroom", false);
BCC: We have not completed the stage [manorballroom].
> call scripts\bumcheekascend.ash
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Thankyou for using bumcheekcity's ascension script. Please report all bugs on the KoLMafia thread with a copy+paste from the CLI of the problematic points, and your username. Also ask on the thread on the kolmafia.us forum for help and assistance with the script, particularly first time problems, and issues setting it up.
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BCC: Ensuring that warnings that you don't have enough stats are disabled.
BCC: Trying to check bcs_aliases on the Bumcheekcity servers.
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Ascending Starting
******************
Conditions list cleared.
BCC: Trying to check bcsrelay_settings on the Bumcheekcity servers.
BCC: We have not completed the stage [lair0].
Doing a check for Telescope Items
BCC: We have not completed the stage [lair0].
BCC: Please get stick of dynamite for telescope part 7 from 'Muscle Vacation' yourself
Level 1 Starting
BCC: We have completed the stage [toot].
BCC: We have completed the stage [guild].
BCC: We have completed the stage [knob].
BCC: levelMe(5, true) called.
Level 2 Starting
BCC: We have completed the stage spookyforest
BCC: levelMe(8, true) called.
Level 3 Starting
BCC: We have completed the stage tavern
BCC: levelMe(13, true) called.
Level 4 Starting
BCC: We have completed the stage [bats1].
BCC: We have completed the stage [meatcar].
BCC: We have completed the stage [bats2].
BCC: We have completed the stage [8bit].
BCC: levelMe(20, true) called.
Level 5 Starting
BCC: We have completed the stage [knobking].
BCC: We have completed the stage [dinghy].
BCC: We have completed the stage [manorbilliards].
BCC: levelMe(29, true) called.
Level 6 Starting
BCC: We have completed the stage [friars].
BCC: We have completed the stage [knobking].
BCC: We have completed the stage [friarssteel].
BCC: We have not completed the stage [ManorBilliards].
BCC: levelMe(40, true) called.
Level 7 Starting
BCC: We have completed the stage [friarssteel].
BCC: We have completed the stage [cyrpt].
BCC: We have completed the stage [innaboxen].
BCC: We have completed the stage [manorbilliards].
BCC: We have completed the stage [manorlibrary].
BCC: We have completed the stage [manorbathroom].
BCC: We have completed the stage [manorbedroom].
BCC: We have completed the stage [manorgallery].
BCC: We have not completed the stage [manorballroom].
BCC: levelMe(53, true) called.
Level 8 Starting
BCC: We have completed the stage Trapper
BCC: We have completed the stage [wand].
BCC: We have completed the stage [piratefledges].
BCC: levelMe(68, true) called.
Level 9 Starting
BCC: We have completed the stage [chasm].
BCC: levelMe(85, true) called.
Level 10 Starting
BCC: We have completed the stage [airship].
BCC: We have completed the stage [castle].
BCC: levelMe(104, true) called.
Level 11 Starting
BCC: We have not completed the stage [macguffinprelim].
BCC: Maximizing 'items'
Maximizing (1st time may take a while)...
96 combinations checked, best score 1,010.22
BCC: Trying to check bcs_fam_itemsnc on the Bumcheekcity servers.
Checking for familiar 'Pair of Stomping Boots' where x=1
Cleared mood.
Set mood trigger: When I get Just the Best Anapests, uneffect just the best anapests
Set mood trigger: When I run low on Butt-Rock Hair, use 5 hair spray
BCC: Need less combat, brave Sir Robin!
Set mood trigger: When I run low on Smooth Movements, cast 1 Smooth Movement
Set mood trigger: When I run low on The Sonata of Sneakiness, cast 1 The Sonata of Sneakiness
Set mood trigger: When I get Carlweather's Cantata of Confrontation, uneffect Carlweather's Cantata of Confrontation
BCC: Need items!
Set mood trigger: When I run low on Fat Leon's Phat Loot Lyric, cast 1 Fat Leon's Phat Loot Lyric
Set mood trigger: When I run low on The Ballad of Richie Thingfinder, cast 1 The Ballad of Richie Thingfinder
Set mood trigger: When I run low on Leash of Linguini, cast 1 Leash of Linguini
Set mood trigger: When I run low on Empathy, cast 1 Empathy of the Newt
Set mood trigger: When I run low on Singer's Faithful Ocelot, cast 1 Singer's Faithful Ocelot
Set mood trigger: When I run low on Peeled Eyeballs, use 1 Knob Goblin eyedrops
You'll need to open the Ballroom
Council Quests:
Gotta Worship Them All
Solve the mystery of the Hidden City.
Just Deserts
Explore the Arid, Extra-Dry Desert to find the pyramid mentioned in your father's journal.
Of Mice and Shen
Go to the Copperhead Club and find Shen, the man mentioned in your father's diary.
Merry-Go-Ron
Search for Ron Copperhead on the Red Zeppelin.
In a Manor of Spooking
Find your way into the cellar of Spookyraven Manor.
Chef_Rannos and the Quest for the Holy MacGuffin
You've picked up your father's diary, and things just got a whole lot more complicated. Oh dear.
Make War, Not... Oh, Wait
The Council has gotten word of tensions building between the hippies and the frat boys on the Mysterious Island of Mystery.
They suspect that the two factions are about to go to war, and they want to make sure it's a big war. They want you to head down there and see if you can't stir up some trouble.
Guild Quests:
Me and My Nemesis
One of your guild leaders has tasked you to recover a mysterious and unnamed artifact stolen by your Nemesis. Your first step is to smith an Epic Weapon.
Two parts of the Epic Weapon can be had from the two oldest and wisest men in the kingdom, one of whom runs the casino. You weren't told where the third part is.
Other Quests:
What's Up, Doc?
Doc Galaktik needs some medicinal herbs:
* Swindleblossoms from the Cobb's Knob Harem (2/3)
* Fraudwort from ninjas in Hey Deze (1/3)
* Shysterweed from a a graveyard (2/3)
Lady Spookyraven's Dance
Lady Spookyraven wants to dance again, but first she needs:
* her powder puff from the Haunted Bathroom
* her gown from the Haunted Bedroom
* her shoes from the Haunted Gallery
A Quest, LOL
The Highland Lord told you that the Baron Rof L'm Fao, in his valley in the Big Mountains, has been overrun by monsters. Maybe you should try to fight your way through them to the gates of the Baron's fortress.
set_property("bcasc_stage_manorbathroom", my_ascensions()-1);
set_property("bcasc_stage_manorbedroom", my_ascensions()-1);
set_property("bcasc_stage_manorgallery", my_ascensions()-1);
if (checkstage("ManorBilliards")) bcascManorLibrary();
if(bcasc_bedroom) {
bcascManorBilliards();
bcascManorLibrary();
bcascManorBathroom();
bcascManorBedroom();
bcascManorGallery();
bcascManorBallroom();
}
if(!bcasc_bedroom) {
bcascManorBilliards();
bcascManorLibrary();
bcascManorBathroom();
bcascManorBedroom();
bcascManorGallery();
bcascManorBallroom();
}
ashq import bumcheekascend.ash; set_property("bcasc_stage_manorbathroom", my_ascensions()-1);
ashq import bumcheekascend.ash; set_property("bcasc_stage_manorbedroom", my_ascensions()-1);
ashq import bumcheekascend.ash; set_property("bcasc_stage_manorgallery", my_ascensions()-1);