PartyBasher
Member
It's prob not the fastest (BIG), but it is faster than the run mentioned in the first post- I just completed a 891/4 AT HC BIG run, with almost no manual interaction except doing the trapper quest (please, please, implant the option to go extreme instead of ninja... unless you fax/angel the assassins, it's almost always faster*) and obviously eating/drink and a bit of day 1 (mostly rushing for ballroom song first thing.) I also did the steel quest by mistake.
52 skills, most HC relevant familiars, and some relevant IotM, as well a full telescope.
Right now, I think the places to cut the most turns are levels 8-10 quests.
Boo peak (20 turns) can be streamlined (use a clover, utilize more resources for resistences), something went terribly wrong in giant's ground floor (34 turns to find a plot hole!). fantasy ship was 39 turns which is suspicious, since I have both -combat skills.
Oil peak doesn't always use all available ML- cartels are risky to run, but tycoons are pretty trivial (i've had runs where BCA DID go for tycoons, but it didn't this time- 27 turns. Dunno why.)
Barrrney's was 28- probably bad luck with insults, but maybe it didn't use +combat? Didn't check full log yet. Lastly, 29 turns spent for the GMoB, which is completely unnecessary (esp. in big!), but I guess doing flyers the way a human would do it is a bit complicated with all the sequence-breaking. All these togther can probably cut close to 100 turns per ascension, making this excellent and unbelievably-awesome script even better.
Thanks to everyone who put time into this, and keep up the good work!
*I'm not sure why, but last ascension it just kept looking for ninjas for two days before I did the slope manually. Two possibilities- either it didn't use +combat, and my ballroom song prevented assassins from showing up, or it just kept getting beat up against them when they showed up.
52 skills, most HC relevant familiars, and some relevant IotM, as well a full telescope.
Right now, I think the places to cut the most turns are levels 8-10 quests.
Boo peak (20 turns) can be streamlined (use a clover, utilize more resources for resistences), something went terribly wrong in giant's ground floor (34 turns to find a plot hole!). fantasy ship was 39 turns which is suspicious, since I have both -combat skills.
Oil peak doesn't always use all available ML- cartels are risky to run, but tycoons are pretty trivial (i've had runs where BCA DID go for tycoons, but it didn't this time- 27 turns. Dunno why.)
Barrrney's was 28- probably bad luck with insults, but maybe it didn't use +combat? Didn't check full log yet. Lastly, 29 turns spent for the GMoB, which is completely unnecessary (esp. in big!), but I guess doing flyers the way a human would do it is a bit complicated with all the sequence-breaking. All these togther can probably cut close to 100 turns per ascension, making this excellent and unbelievably-awesome script even better.
Thanks to everyone who put time into this, and keep up the good work!
*I'm not sure why, but last ascension it just kept looking for ninjas for two days before I did the slope manually. Two possibilities- either it didn't use +combat, and my ballroom song prevented assassins from showing up, or it just kept getting beat up against them when they showed up.