Theraze
Active member
With the jump, consultBarrr wouldn't ever throw. The tryBeerPong gets used after you've already gotten the dentures, but with that message, it's doing consultBarrr.
Easiest 'fix' is to change round == 1 to round == 0 in the consultBarrr, but that means you don't throw if you lose init. However, in AoJ, if you lose init, you're probably dead anyways.
Easiest 'fix' is to change round == 1 to round == 0 in the consultBarrr, but that means you don't throw if you lose init. However, in AoJ, if you lose init, you're probably dead anyways.