I have now had a chance to test all four paths of the Hedge Maze script. Each time I have tweaked the logging a bit and now I think it is just what it should be.
The Tower Door script also works nicely.
I think this concludes this Feature; I am no longer interested in the scripts for the earlier stages of the tower that I posited earler, and I think they would be easy for people to automate on their own, if they desire.
Code:
[745] The Hedge Maze (Room 1)
Encounter: 'Allo
[746] The Hedge Maze (Room 2)
Encounter: One Small Step For Adventurer
You acquire an item: topiary nugglet
Encounter: topiary gopher
Round 0: Veracity loses initiative!
...
Round 4: Veracity wins the fight!
[747] The Hedge Maze (Room 4)
Encounter: Pooling Your Resources
[748] The Hedge Maze (Room 5)
Encounter: Good Ol' 44% Duck
You acquire an item: topiary nugglet
Encounter: topiary duck
Round 0: Veracity loses initiative!
...
Round 4: Veracity wins the fight!
[749] The Hedge Maze (Room 7)
Encounter: Of Mouseholes and Manholes
[750] The Hedge Maze (Room 8)
Encounter: The Last Temptation
You acquire an item: topiary nugglet
[751] The Hedge Maze (Room 9)
Encounter: Mazel Tov!
You acquire an item: topiary nugglet
I think this concludes this Feature; I am no longer interested in the scripts for the earlier stages of the tower that I posited earler, and I think they would be easy for people to automate on their own, if they desire.