Is there another reason for adding the tracking of each stage of the non-combat unlock, or is this done now ?
Because, if you tracked the progress of the unlock I could add a section to my preAdventureScript that changes the value of choiceAdventure923 accordingly. Then, when I'm feeling lazy, it would be possible for me to simply auto-adventure in the Black Forest and be sure it will automatically do what I want without it having to keep aborting for instruction when it hits the noncom. This would be helpful to me.
That's the reason it would be helpful if the non-combat unlock was tracked. I'd be very happy if we had a preference
blackForestProgress that goes from 0 to 5.
0: Nothing unlocked yet. Set
lastBlackForestReset to current ascension number and
blackForestProgress to 0 when Black Forest is first entered.
1: You find a row of blackberry bushes so thick that you can't even see what's on the other side. It's probably just more blackberries, but just in case, you mark the location on your black map.
2: You find a cozy black cottage nestled deep in the forest. From the smoke and anvil noises, you conclude that it's probably either a blacksmith's cottage or an anvil-testing facility with liberal workplace smoking rules. Assuming it's the former, you mark its location on your black map.
3: In a secluded valley surrounded by towering black trees, you spot a mineshaft sunk deep into the black depths of the earth. You mark its location on your black map.
4: In a copse that would be idyllic if it weren't so dark, you find a church that would be picturesque if it wasn't so sinister. You mark its location on your black map, in case you ever want to go to a scary church for some reason. Like if Halloween falls on a Sunday, maybe.
5: At long last, you discover the trail leading to the Black Market. Frustrated that it took so long, you wonder why they didn't just put up a sign. But then you remember what a black market is, and realize why that would have been a bad idea.