Bale
Minion
Some of us have very cluttered alias lists.
Trying to make sense of that is really tough. Even worse, < doesn't display so "< 1" looks like " 1". Could you please alter that display to;> alias
boxen => ashq print("Chef turns used: "+get_property("chefTurnsUsed")); print("Bartender turns used: "+get_property("bartenderTurnsUsed"));
dentures => checkpoint ; acquire 3 hot wing; equip frilly skirt; ashq if(closet_amount($item[hot wing])>=3) take_closet(3, $item[hot wing]); visit_url("inv_use.php?which=3&whichitem=2951&pwd"); visit_url("choice.php?whichchoice=188&option=3&choiceform3=Catburgle&pwd"); outfit("checkpoint");
desc => ash int[int] m ; file_to_map("itemdescs.txt", m); cli_execute("text desc_item.php?whichitem=" + m[$item[%%].to_int()])
getrock => ash string old=get_property("cloverProtectActive") ; set_property("cloverProtectActive", "false"); if(item_amount($item[ten-leaf clover])>0) adventure(1, $location[Lemon Party]); else if(item_amount($item[disassembled clover]) > 0){use(1, $item[disassembled clover]); adventure(1, $location[Lemon Party]);}else print("You need a clover to get your rock!");set_property("cloverProtectActive", old);
getscrewed => ash visit_url("town_right.php?place=untinker") ; visit_url("knoll.php?place=smith"); visit_url("town_right.php?place=untinker"); cli_execute("untinker bitch meat");
gmorn => ash if(available_amount($item[stinky cheese eye]) 1) cli_execute("fold stinky cheese eye"); string typer = ""; if(my_primestat() == $stat[muscle]) typer = ", +melee"; else if(my_primestat() == $stat[moxie]) typer = ", -melee"; cli_execute("maximize item, +equip stinky cheese eye"+typer);
gnight => ash if(available_amount($item[stinky cheese diaper]) 1) cli_execute("fold stinky cheese diaper"); if(have_effect($effect[ode to booze]) 1) use_skill(1, $skill[ode to booze]); equip($item[tuxedo shirt]); drink(1, $item[rockin' wagon]); cli_execute("maximize adv");
> alias
boxen => ashq print("Chef turns used: "+get_property("chefTurnsUsed")); print("Bartender turns used: "+get_property("bartenderTurnsUsed"));
dentures => checkpoint ; acquire 3 hot wing; equip frilly skirt; ashq if(closet_amount($item[hot wing])>=3) take_closet(3, $item[hot wing]); visit_url("inv_use.php?which=3&whichitem=2951&pwd"); visit_url("choice.php?whichchoice=188&option=3&choiceform3=Catburgle&pwd"); outfit("checkpoint");
desc => ash int[int] m ; file_to_map("itemdescs.txt", m); cli_execute("text desc_item.php?whichitem=" + m[$item[%%].to_int()])
getrock => ash string old=get_property("cloverProtectActive") ; set_property("cloverProtectActive", "false"); if(item_amount($item[ten-leaf clover])>0) adventure(1, $location[Lemon Party]); else if(item_amount($item[disassembled clover]) > 0){use(1, $item[disassembled clover]); adventure(1, $location[Lemon Party]);}else print("You need a clover to get your rock!");set_property("cloverProtectActive", old);
getscrewed => ash visit_url("town_right.php?place=untinker") ; visit_url("knoll.php?place=smith"); visit_url("town_right.php?place=untinker"); cli_execute("untinker bitch meat");
gmorn => ash if(available_amount($item[stinky cheese eye]) < 1) cli_execute("fold stinky cheese eye"); string typer = ""; if(my_primestat() == $stat[muscle]) typer = ", +melee"; else if(my_primestat() == $stat[moxie]) typer = ", -melee"; cli_execute("maximize item, +equip stinky cheese eye"+typer);
gnight => ash if(available_amount($item[stinky cheese diaper]) < 1) cli_execute("fold stinky cheese diaper"); if(have_effect($effect[ode to booze]) 1) use_skill(1, $skill[ode to booze]); equip($item[tuxedo shirt]); drink(1, $item[rockin' wagon]); cli_execute("maximize adv");
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