You find some Meat in the top drawer of the dresser and joy fills your heart.
Joy at the prospect of helping the needy!
Which you do, by giving them the Meat you just found.
Strange. I do the bedroom completely manually, and as soon as I get spectacles mafia automatically identifies dusty wines for me. I haven't equipped them since the KoL change made it unnecessary.
I don't think famitems is working in the latest version. It's getting aguas, absinthes, transponders, then stops. I also have a llama and a stomping boots.
After you stop it, you can change to the llama/rogue program. And bbb will get 5 of those drops. then it switches to the xenomorph again.
496: dfams[$familiar[li'l xenomorph]] = to_int(get_property("_transponderDrops")) - 5;
dfams[$familiar[pair of stomping boots ]] = to_int(get_property("_pasteDrops")) - 2;
dfams[$familiar[mini-hipster]] = to_int(get_property("_hipsterAdv")) - 2;
if ((has_goal(to_item(get_property("dolphinItem"))) > 0 && get_property("dolphinItem") != "sand dollar") || (no_goals_here() &&
mall_price(to_item(get_property("dolphinItem"))) > 2*(min(mall_price($item[sand dollar]),mall_price($item[dolphin whistle])) + get_property("valueOfAdventure").to_int()))) {
if (item_amount($item[dolphin whistle]) == 0 && mall_price($item[dolphin whistle]) > mall_price($item[sand dollar]) && retrieve_item(1,$item[sand dollar]))
visit_url("monkeycastle.php?pwd&action=buyitem&whichitem=3997&quantity=1");
vprint("Whistling for a "+get_property("dolphinItem")+"...","blue",2);
if (retrieve_item(1,$item[dolphin whistle])) use(1,$item[dolphin whistle]);
}