The Mr. Alarm adventure is listed as one of the auto-stop adventures on line 192 of KoLmafia.java:
but the Mr. Alarm adventures' names are "Mr. Alarm, I Presarm" and "Mega Gem", which leads to mafia not recognizing those as auto-stop:
This patch should make the necessary change (untested).
I'm not 100% sure the Mega Gem adventure should be auto-stop, since a goal of "+1 mega gem" would work.
PHP:
{ "Mr. Alarm", STOP },
Code:
Validating adventure sequence...
Condition added: Autostops Left: 1
Autostops Left: 1
Requests complete.
Request 1 of 8 (Lab: Cobb's Knob Laboratory) in progress...
[890] Cobb's Knob Laboratory
Encounter: Knob Goblin Mad Scientist
Strategy: try to run away
Round 0: slyz wins initiative!
Round 0: slyz tries to steal an item! (auto-attack)
Round 2: slyz executes a macro!
Round 2: slyz tries to steal an item!
KoLmafia thinks it is round 3 but KoL thinks it is round 1
Round 3: slyz casts RETURN!
Request 1 of 8 (Lab: Cobb's Knob Laboratory) in progress...
[890] Cobb's Knob Laboratory
Encounter: Mr. Alarm, I Presarm
You acquire an item: Mega Gem
Request 2 of 8 (Lab: Cobb's Knob Laboratory) in progress...
[891] Cobb's Knob Laboratory
Encounter: Knob Goblin Alchemist
Strategy: try to run away
Round 0: slyz wins initiative!
Round 0: slyz tries to steal an item! (auto-attack)
This patch should make the necessary change (untested).
I'm not 100% sure the Mega Gem adventure should be auto-stop, since a goal of "+1 mega gem" would work.