Automatic Porko!

First off, since I am in the right area now, I want to say thanks for the work. I asked elsewhere (improperly...) how I would go about modifying the script so that at the end of the report it would tell me my total number of lunar isotopes in inventory, and maybe even how many I earned that instance. Any help would be greatly appreciated. :)
 
Easiest thing to do is to change the information line near the end of the file to this:
Code:
	print("Completed. Enjoy your "+item_amount($item[lunar isotope])+" isotopes.", "green");
 
Not a problem. :) If you REALLY want it to check for how many isotopes have been added to your inventory, that's possible, but takes more than one line... it takes TWO! And one has to be at the top of the main, so it checks how many you start with. :) But quickly telling you how many isotopes are in your inventory only took tweaking that one line, and that does allow you to abort (if you need to) and still find out the total when you run it and it finally completes.
 
Starting this script with no isotopes in your inventory will cause it to get stuck in a loop.
 
I'm not sure what's wrong. The script keeps printing
1.0 isotopes expected with choice number 1
1.0 isotopes expected with choice number 1
1.0 isotopes expected with choice number 1

but it never actually plays. I updated both mafia and the script today.
 
I'm not sure what's wrong. The script keeps printing


but it never actually plays. I updated both mafia and the script today.
I had that problem too, until I updated to the latest version. For some reason, I wasn't using SVN, so it took me a while to figure out I wasn't up to date.
 
Update to the latest daily build of mafia if you aren't already. Fully close mafia and reopen it if you are. See if it still has the same problem.
 
Installing default certificate validation...
Validating login server (www.kingdomofloathing.com)...
489 players online.
Sending login request...
Initializing session for tweber...
Refreshing session data...
Synchronizing moon data...
Loading character status...
Retrieving character data...
Updating inventory...
Examining Meat in closet...
Updating closet...
Retrieving quest data...
Retrieving familiar data...
Familiar data retrieved.
Retrieving campground data...
Examining Meat and pulls in storage...
Updating storage...
Session data refreshed.
Valentine's Day tomorrow, 2 days until Mysticism.
No projects currently installed with SVN.

> https://svn.code.sf.net/p/bumcheekascend/code/bumpork

Unable to invoke https://svn.code.sf.net/p/bumcheekascend/code/bumpork
 
Okay, now that I've had the exact same issue happening in two aftercores...

I used this script once, and it worked. But on every aftercore since, it's started doing weird things. I've played to complete the quest to unlock the Elvish Paradise, then try to run bumpork v0.2.ash, input the number of adventures I want it to use, and...

> call scripts\bumpork v0.2.ash

Sending kmail to bumcheekcity...
We need to start our Porko game number 1!

[964] Porko Game

[964] Hamburglaris Shield Generator
1.0 isotopes expected with choice number 3
1.0 isotopes expected with choice number 3
1.0 isotopes expected with choice number 3
1.0 isotopes expected with choice number 3
1.0 isotopes expected with choice number 3
1.0 isotopes expected with choice number 3
1.0 isotopes expected with choice number 3
1.0 isotopes expected with choice number 3
1.0 isotopes expected with choice number 3
1.0 isotopes expected with choice number 3

...ad infinitum until I hit escape. For some reason it seems to try to think it should go to the shield generator?
 
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