There are a number of places where I'd like to just have KoLmafia use an item if it acquires one. Otherwise, I end up with piles of things I should've taken care of and didn't.
Sometimes those have conditions, sometimes they're unconditional.
Examples of items that I would like to auto-use include:
I have several approaches in mind for how to do this, and I'm not sure what's the best. Some are harder than others and may be less useful than others.
Does anyone have suggestions/ideas/feedback?
Sometimes those have conditions, sometimes they're unconditional.
Examples of items that I would like to auto-use include:
- straight-up cash things like black pension check and old leather wallet (etc).
- things that are just containers for other things (astral six-pack)
- smut-orc keepsake boxes if the bridge is not complete
- evil eyes if the Defiled Nook isn't clear
I have several approaches in mind for how to do this, and I'm not sure what's the best. Some are harder than others and may be less useful than others.
- Find an existing script that someone else has already written to do this
- create a custom daily deed and remember to run it.
- write a post-adventure script (and turn on post-adventure scripts for the relay browser)
- use some other type of timing, so that it doesn't waste cycles (pre-ascend, on King Freed, etc.)
- add a new type of automation, which would be an acquisition script
- enhance Item Manager's "Cleanup" so that it lets you decide what to do with an item
- auto-sell
- mallsell
- closet
- clan stash
- put in trophy case
- use
- discard
- run a script (this is how I'd handle conditionals)
- send to user
Does anyone have suggestions/ideas/feedback?