This is new: consumables which grant variable adventure and stat gains depending on which level you use them at.
We could add expressions to inebriety.txt, fullness.txt, and spleenhit.txt, just as we have for modifiers.txt and monsters.txt.
Or we could recalculate the displayed gains based on current level as special cases for these three items, mch as we recalculate what we show depending on whether Ode or Milk is active.
We could add expressions to inebriety.txt, fullness.txt, and spleenhit.txt, just as we have for modifiers.txt and monsters.txt.
Or we could recalculate the displayed gains based on current level as special cases for these three items, mch as we recalculate what we show depending on whether Ode or Milk is active.