Also from the PR documentation, the following are To Be Done:
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Observations:
HALF-ASTRAL should be a LimitMode; you must adventure for 5 turns in your chosen Astral zone
SHAPE_OF_MOLE should be a LimitMode; you must adventure for 12 turns on Mt. Molehill
FORM_OF_BIRD should be a LimitMode; replaces all combat skills and cannot use another llama lama gong
(So should FORM_OF_ROACH, except that is only in effect within a choice chain, so it is pointless)
Do LimitModes work correctly in Validation?
Write some tests!
The "LOV Entrance Pass" is the day pass to The Tunnel of L.O.V.E.
The "Deep Machine Tunnels snowglobe" is the day pass to The Deep Machine Tunnels
The "inflatable LT&T telegraph office" is the day pass to the LT&T office
KoLmafia does not support any of those yet.
Not yet accurately supported:
--------------------
Observations:
HALF-ASTRAL should be a LimitMode; you must adventure for 5 turns in your chosen Astral zone
SHAPE_OF_MOLE should be a LimitMode; you must adventure for 12 turns on Mt. Molehill
FORM_OF_BIRD should be a LimitMode; replaces all combat skills and cannot use another llama lama gong
(So should FORM_OF_ROACH, except that is only in effect within a choice chain, so it is pointless)
Do LimitModes work correctly in Validation?
Write some tests!
The "LOV Entrance Pass" is the day pass to The Tunnel of L.O.V.E.
The "Deep Machine Tunnels snowglobe" is the day pass to The Deep Machine Tunnels
The "inflatable LT&T telegraph office" is the day pass to the LT&T office
KoLmafia does not support any of those yet.
Not yet accurately supported:
- El Vibrato Island
- Orchard Sidequest - progress depends on status effects and you can "finish" it.
- Farm Sidequest - exactly 3 duck zones chosen and you can "finish" it.
- Gingerbread City - limited daiiy turns
- Spacegate - limited daiiy turns
- FantasyRealm - limited daily turns
- PirateRealm - limited daily turns