Bug - Fixed Ascending makes Mafia freeze

I wonder if RequestThread.runInParallel() being used in ChoiceManager could be the cause of sporadic issues. I don't really understand how that works, but it seems like a meaningful difference from the GenericRequest use of ValhallaManager.postAscension().

I can try ascending with that removed to test it, but I don't have much reason to do more zombie runs besides moving up on the leaderboard any more. And since the problem seems to be sporadic, not having a problem doesn't actually prove anything.
 
You might think that, after posting here, I'd remember to turn on debugging before jumping the gash. But you'd be wrong!
 
Removing runInParallel() resulted in mafia not freezing for me going into a Zombie run. Adding it to GenericRequest resulted in mafia freezing when I went into a non-Zombie run (Bugbear in this case). I removed that in 11608, so this should be fixed.
 
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