Are you considering adding some sort of functionality that would pick goodish weapons automatically, assuming your melee outfit doesn't include one? I see that the biggest thing from keeping this script from being truly hands off for many, because unless you have a Mr. Store weapon, there really isn't something you could set in your "melee" outfit that would be good throughout a run, you need to keep changing it. Alternatively, I liked the suggestion someone posted a bit ago where the default outfit ascend.ash adventures with changes based on level, IE, it could adventure with melee1 and level 1, melee2 at level 2, etc.. This would let you pull better weapons as you meet their stat requirements.