Bug - Fixed appearance_rates not accurate for Agua De Vida zones

Rinn

Developer
appearance_rates is returning in that the evil cultist is available for my character, but it doesn't show up until in the jungle until questF01Primordial=finished

Code:
> set questF01Primordial

step1

> ash appearance_rates($location[jungles of ancient loathing])

Changing "jungles of ancient loathing" to "The Jungles of Ancient Loathing" would get rid of this message. (char 28 to char 55)
Returned: aggregate float [monster]
none => 85.0
giant octopus => 0.0
giant bird-creature => 0.0
giant jungle python => 0.0
giant spider => 0.0
wumpus => 0.0
high priest of Ki'rhuss => 0.0
ancient guardian statue => 7.5
tribal goblin => 7.5
jungle baboon => 7.5
evil cultist => 7.5
 

Rinn

Developer
Looks like there are also conditional monsters in Seaside Megalopolis, i'll grab the quest state for those too
 

Rinn

Developer
These are both from the wiki and I have not verified them yet
  • cyborg policeman: only appears if you have bought a multi-pass, then stops appearing when questF03Future=finished
  • obese tourist & terrifying robot: only appears after encountering A Winning Pass during the Future quest. Quest tracking would need more steps added to track this during the quest as currently mafia only tracks started and finished and no intermediate steps
 
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