Rinn
Developer
So the adventure queue has been spaded for a while, and at some point it would probably be worthwhile to track the queue in mafia at some point in the future.
http://kol.coldfront.net/thekolwiki/index.php/Adventure_Queue
I'm curious though if this information would even be that useful. How much would knowing the exact percentage of a particular encounter help a user? What are the scripting possibilities if you have access to the queue? Would it be worth implementing something that players have basically no control over (besides banishing or olfaction) just to see the results? What about when someone adventures outside of mafia, it would basically invalidate any tracked data until they clear and refill the queue(s) again. What are your thoughts?
http://kol.coldfront.net/thekolwiki/index.php/Adventure_Queue
I'm curious though if this information would even be that useful. How much would knowing the exact percentage of a particular encounter help a user? What are the scripting possibilities if you have access to the queue? Would it be worth implementing something that players have basically no control over (besides banishing or olfaction) just to see the results? What about when someone adventures outside of mafia, it would basically invalidate any tracked data until they clear and refill the queue(s) again. What are your thoughts?
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