Adventure Infinitie Looping (slimeling farming)

FrankNBeans

New member
Silly problem with a script caused some consternation.

I wanted to adventure in a location(slimetube) and use an item to make the combat go away(tatter, popper), and then move on to the next step in the script.

However, a simple "adv 1 slimetube" never returns as the tatter/popper causes the adventure count to never decrement.

Any ideas on how to get around this?
 

FrankNBeans

New member
Thanks much. I assume by this response, that there's no way to get the gCLI "adv" command to recognize a tatter/popper terminated encounter as a valid adventure then?
 

Alhifar

Member
No, you have to manually run the adventure in a script or such. The cli command "adventure n" adventures until n adventures are spent. When using tatters/poppers, this will never happen.
 
Top