Haha, I'm sure you're all sick of me by now!
Still, I'm trying to help with this one...
Firstly, bigbigbig love to Tirian for creating his own function library. I hadn't even thought about implementing something like that for ASH scripting, but... when I did, I got a brilliant idea! I decided to create two gihugenormongous function library files to share with everyone! YAY!
Well, it ended up having to be three files because of the darn drunklimit counting needing to be in 50948573495 places at once and I didn't feel like throwing it in the AdventureLib file, 'cause... well, I just didn't feel like it.
Now, on to what I need from ya'll...
As you can see from the attached AdventureLib file, I *think* I've gotten every single adventure location in there with an extremely basic adventuring script that, (in theory) should also use an SGEEA if beaten up (and buy one if you don't have one). I'll probably be changing this later to include can_interact() and make a check for tongue of the otter and use that if you have that skill, etc, etc...
But, for right now, everything is a wee bit too uniform, and I need to add a bit of customization for specific areas. I know (most) of the area requirements, but I want to make sure I don't leave anything out.
I know I've rambled a lot, so I'll get to the point here: I am requesting help on a) what specific areas need customization (i.e. an outfit, or method of travel or buff, etc), and b) what the best method is for obtaining that certain something.
I've already begun adding the outfits for the "in disguise" areas (not in the current file), but I'd also like to add a check for the dinghy dingy and be able to obtain it, and the biggest challenge I can think of (without actually having tried anything yet, heh), would be getting to the 8-bit realm (having to do a check to see if I've got the transfunctioner thingymabob, then getting it if I don't... the getting it if I don't part is the bit I haven't tested yet/am unsure as to how easy it is).
P.S. Yes, I know I don't need to use a SGEEA at the campsite, etc, that's just there because I was extremely lazy and used a combination of MySQL, PHP, and a while loop (and a lot of str_replace when creating the function names) to create what I've got now
I'll get around to customizing bits later... also lazily!
Still, I'm trying to help with this one...
Firstly, bigbigbig love to Tirian for creating his own function library. I hadn't even thought about implementing something like that for ASH scripting, but... when I did, I got a brilliant idea! I decided to create two gihugenormongous function library files to share with everyone! YAY!
Well, it ended up having to be three files because of the darn drunklimit counting needing to be in 50948573495 places at once and I didn't feel like throwing it in the AdventureLib file, 'cause... well, I just didn't feel like it.
Now, on to what I need from ya'll...
As you can see from the attached AdventureLib file, I *think* I've gotten every single adventure location in there with an extremely basic adventuring script that, (in theory) should also use an SGEEA if beaten up (and buy one if you don't have one). I'll probably be changing this later to include can_interact() and make a check for tongue of the otter and use that if you have that skill, etc, etc...
But, for right now, everything is a wee bit too uniform, and I need to add a bit of customization for specific areas. I know (most) of the area requirements, but I want to make sure I don't leave anything out.
I know I've rambled a lot, so I'll get to the point here: I am requesting help on a) what specific areas need customization (i.e. an outfit, or method of travel or buff, etc), and b) what the best method is for obtaining that certain something.
I've already begun adding the outfits for the "in disguise" areas (not in the current file), but I'd also like to add a check for the dinghy dingy and be able to obtain it, and the biggest challenge I can think of (without actually having tried anything yet, heh), would be getting to the 8-bit realm (having to do a check to see if I've got the transfunctioner thingymabob, then getting it if I don't... the getting it if I don't part is the bit I haven't tested yet/am unsure as to how easy it is).
P.S. Yes, I know I don't need to use a SGEEA at the campsite, etc, that's just there because I was extremely lazy and used a combination of MySQL, PHP, and a while loop (and a lot of str_replace when creating the function names) to create what I've got now
