Smiling Spectre
Member
Hello.
I discovered this forum only today, but I used Mafia long time before there, unaware of official forum. I tried to check existing threads, but I am sorry, if I missed something. Also, sorry for possible bad English - I am Russian.
Now to business!
Now and again I am using different automation scripts that I put in "custom combat scripts" for different deeds. It works as expected always... but not in case of Sugar shields.
I am set Choice Advs->Breakable Equipment->re-equip from inventory, or abort. And it works during adventure process as expected.
But when adventures ends, Mafia removes shield! There is no any explanation, simply "unequip familiarequip" in log. I didn't asked for that! Not very bad, if it's at the end of the day (but still annoying), but very inconvenient if I automated, like, 20 adventures.
Is this some programmable behavior or bug? And if it's first: how can I change it?
Thank you beforehand.
I discovered this forum only today, but I used Mafia long time before there, unaware of official forum. I tried to check existing threads, but I am sorry, if I missed something. Also, sorry for possible bad English - I am Russian.
Now to business!

Now and again I am using different automation scripts that I put in "custom combat scripts" for different deeds. It works as expected always... but not in case of Sugar shields.
I am set Choice Advs->Breakable Equipment->re-equip from inventory, or abort. And it works during adventure process as expected.
But when adventures ends, Mafia removes shield! There is no any explanation, simply "unequip familiarequip" in log. I didn't asked for that! Not very bad, if it's at the end of the day (but still annoying), but very inconvenient if I automated, like, 20 adventures.
Is this some programmable behavior or bug? And if it's first: how can I change it?
Thank you beforehand.