Re: Abridged Dictionary -- version 1.3! (last updated May 4)
Okay, new version time at the top of the thread. This is pretty major, and I don't have a character of the proper level to test it all out today. Tomorrow for sure, and I know that arrggg will take a swing at it as well.
You'll notice the new library. Microquests is where I'm dumping all my quest stuff and otherwise content-specific stuff. As with TirianLib, you're free to use it for your own stuff as long as you keep it all together. If you do use Microquests, you'll need to also use TirianLib and import BOTH of them from whatever script you're writing. (ASH doesn't currently have an #ifndefine pragma, and having the same library imported by two scripts is a fatal bug.) On the plus side, Microquests does have things like the meatcar, screwdriver, and dinghy quests written already as well as a few others and plenty more to come.
The dictionary quest currently takes care of all of the pre-quest stuff like making sure that you've got the dinghy to make it to the island. Also, as requested, it will make some effort to untinker and retinker an enchanted eyepatch for the quest.
A few known issues:
- The meatcar quest is a little delicate at the moment. It assumes that you either have the last two pieces in your inventory or in Hagnk's. I am increasingly unsatisfied with that, especially since pulling the meat engine is a waste if you ascended under a muscle sign. You're probably best off making sure that you have the car before you start for now.
- The script saves your outfit and puts it back on you if you need to adventure for more pieces. I'm a little scared of what would happen if you were wearing an enchanted eyepatch and didn't have at least one of the other pieces. I figure it would untinker your eyepatch and then get upset because it couldn't put on your saved outfit. Again, be gentle for now if you want to ensure good workage.
