Not in the gCLI as such (that I know of) but you can run the following small script:
Code:while(get_property("lastEncounter") != "Come On Ghosty, Light My Pyre") {adventure(1, $location[a-boo peak]);}
That can of course be expanded to use any eventual clues you pick up.
Also, since it's an autostop, if you just automate adventures until it stops, that works as well.![]()
If you have a condition, say for clues, then mafia won't auto stop. At least, that's how I remember it working ages ago with other auto stops.
Believe that's correct. Also, since the only choice adventures are either manual or through using a clue, and as there's a quest property tracked for how much spookiness is left, that presents two more ways to limit and stop things. Adventuring for 1 choiceadv would have stopped, and if the peak doesn't have any spookiness left, then you're done...
So, just add "1 choiceadv" as the condition and KoLmafia will stop after seeing "Come On Ghosty, Light My Pyre"? That might be easier to remember to do than Winterbay's scriptlet..