And if you use a kolnative macro to autoattack with use the force, you never get to see the combat that happened, you get dumped right into the choice without knowing what monster you actually encountered (so better not get sniped by a time-spinner prank).
That interaction took me a while to figure out when I was coding up my drunk pygmy sabering for my free fight script, which was complicated by the fact that mafia didn't see the fight, so it would set _saberForceMonster to whatever you fought in the last combat that it did see. But yeah, I don't think theres a way to fix that, the force is just a REALLY weird ability, even within KoL.