Page 222 of 222 FirstFirst ... 122 172 212 220 221 222
Results 2,211 to 2,213 of 2213

Thread: BatBrain -- a central nervous system for consult scripts

  1. #2211

    Default

    Can anyone think of a more direct way?
    Originally Posted by zarqon View Post
    Could you check for the Confidence! intrinsic? I actually have no idea how that works.

  2. #2212
    Developer fronobulax's Avatar
    Join Date
    Feb 2009
    Location
    Central Virginia, USA
    Posts
    4,695

    Default

    I don't believe SimpleSmack has special handling for the Shadow. It does know which actions will hurt the Shadow, so adding support is possible. I usually manually fight it with a scented massage oil from my first semirare window, so I haven't thought to dig into this.
    Originally Posted by zarqon View Post
    I tend to take the choice that makes things easier provide I don't leave the tower and then I don't leave.

    What drove me from WHAM to SimpleSmack was the insistence on using red buttons and the beehive under circumstances when such use generated an invalid macro. My only solution was to blacklist the items. However blacklisting the beehive makes tower automation not trivial. My solution is just to do the tower manually and, as such, I can easily do the Shadow. Eventually I can just make some special cases in my ccs but...
    Well, thank you.
    Originally Posted by Veracity View Post

  3. #2213

    Default

    Minor issue: when handling the different behaviour of Entangling Noodles for pastamancers and non-pastamancers, BatBrain currently removes the mutex.

    Code:
            case 3004: if (my_class() == $class[pastamancer]) {   // entangling noodles
                  if (my_thrall() == $thrall[spice ghost] && modifier_eval("P") == 10.0) fields.special = "stun 4, once";
                  if (m == $monster[Spaghetti Demon]) fields.special = list_remove(fields.special,"once"); break;
               } else fields.special = "stun, att -9, def -9";
               break;
    needs to be

    Code:
            case 3004: if (my_class() == $class[pastamancer]) {   // entangling noodles
                  if (my_thrall() == $thrall[spice ghost] && modifier_eval("P") == 10.0) fields.special = "stun 4, once";
                  if (m == $monster[Spaghetti Demon]) fields.special = list_remove(fields.special,"once"); break;
               } else fields.special = "stun, att -9, def -9, mutex noodle, once";
               break;
    Also I noticed that all the vampyre cloak skills and Silent Knife need to be "once" in batfactors
    Last edited by gausie; Yesterday at 02:36 PM.

Similar Threads

  1. Feature - Implemented random_attributes not being passed to consult scripts
    By DoctorRotelle in forum Bug Reports
    Replies: 9
    Last Post: 02-07-2019, 01:53 PM
  2. Replies: 25
    Last Post: 04-05-2015, 07:20 PM
  3. Feature - Implemented Duplicate scripts cause "not found" error for consult scripts
    By nightslide in forum Bug Reports
    Replies: 6
    Last Post: 06-10-2013, 07:07 PM
  4. Multiple consult scripts?
    By fxer in forum Scripting Discussion
    Replies: 2
    Last Post: 03-04-2013, 08:43 PM
  5. Passing variables to consult scripts from the ccs
    By Captain Kirk in forum Custom Combat Settings
    Replies: 0
    Last Post: 08-17-2008, 05:53 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •