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Thread: The Drip Institute

  1. #21
    Developer Veracity's Avatar
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    Thanks. We account for removing/transmuting an equipped truncheon, but not for transmuting an un-equipped truncheon.
    I can handle that. I guess the only thing I still don't know is what happens if you have both an equipped truncheon and one in inventory.
    My assumption is it gets the equipped one first, but that is still not spaded.

    Dealing with this - and the fact that if you have a shield, the coinmaster no longer has it on offer - are the only things currently unresolved for this content.

    The fact that Jeremy Science will (eventually) look at the fingernail means even with those things, it is still not done.

  2. #22

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    I've set the choice adventure to drippy bats using the CLI; it'd be nice if there was a little drop-down menu like many of the other choice adventures have. Is this on the to-do list at all; it would be most appreciated.

  3. #23
    Senior Member zarqon's Avatar
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    I would also appreciate if appearance_rates() would show the monsters (even if the bat appearance rate is unknown) rather than 100% noncombats. I'm not sure if tracking when the NC appears is possible but if so, showing a 100% NC rate only when that adventure is due would be extremely helpful.
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  4. #24
    Developer Veracity's Avatar
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    I would also appreciate if appearance_rates() would show the monsters (even if the bat appearance rate is unknown) rather than 100% noncombats. I'm not sure if tracking when the NC appears is possible but if so, showing a 100% NC rate only when that adventure is due would be extremely helpful.
    Originally Posted by zarqon View Post
    The NC shows up every 15 turns. I did all my Drip work without ascending - and the NC showed up on the 16th, 31th, ... visits. This resets on ascension, I hear, but I don't know for sure.
    The appearance rate shows as 100% NC because we don't currently have monsters listed for The Dripping Trees.
    I'll add drippy trees and drippy bats and set the combat % to 93% for the zone.
    The appearance rate for the bats is unspaded, as far as I know, and varies.
    I've heard people say that you get 5 bats for each time you take the NC. That is false.
    I've heard people say that you have to re-arm the bats every NC in order to keep getting bats. That is true/false; I have gotten bats after not re-arming bats, although they taper off.

    I'm not especially motivated to look up all the spading - or do more on my own, since I am done with The Drip Institute, until there is new content - so I don't think there will be dynamic appearance rates for the monsters unless somebody else takes that up.

    We could track "visits to the Drippy Forest this ascension" to allow you to predict when the next NC comes.
    Unless I am wrong that it resets on ascension, which would complicate it; we'd have to notice which visit gave you the NC and count from there...
    Last edited by Veracity; 05-22-2020 at 04:12 PM.
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  5. #25
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    The NC shows up every 15 turns. I did all my Drip work without ascending - and the NC showed up on the 16th, 31th, ... visits. This resets on ascension, I hear, but I don't know for sure.
    Originally Posted by Veracity View Post
    I can confirm that the counter resets on ascension. And very annoying it is.
    According to the wiki anything unlocked in the NC persists across ascensions. I haven't tested that yet.

  6. #26

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    Confirming that the advs-to-NC counter resets on ascension.
    NC exploration progress persists across ascension.
    Dislodging bats in the NC adds 7 bats to the zone per instance.

  7. #27
    Senior Member zarqon's Avatar
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    I'm not especially motivated to look up all the spading - or do more on my own, since I am done with The Drip Institute, until there is new content - so I don't think there will be dynamic appearance rates for the monsters unless somebody else takes that up.

    We could track "visits to the Drippy Forest this ascension" to allow you to predict when the next NC comes.
    Originally Posted by Veracity View Post
    I'm also not particularly bothered about the bat vs. tree appearance rate -- you get as many bats as you get -- but showing the combat rate at 100% unless your NC is due, at which point it's 0% and noncombats are at 100% (as the LT&T quest does), would be particularly excellent for the way I play (in the relay browser with BatMan RE).
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  8. #28
    Developer Veracity's Avatar
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    Revision 20128 tweaks a few things:

    - New setting - dripAdventuresSinceAscension starts at 0 and goes up by one for each adventure.
    - Unsurprisingly, it resets to 0 on ascension.
    - drippyBatsUnlocked is now an integer, rather than a boolean. adds 7 when you shake loose some bats, subtracts 1 when you fight a bat.
    - combat rate of The Dripping Trees is 100%
    - The Dripping Trees has both drippy trees and drippy bats.

    I went to The Dripping Trees for 10 adventures today for the first time since ascending (twice). I fought 6 bats.
    Therefore, drippyBatsUnlocked does NOT reset on ascension.

    I'm going make The Drippy House "fix" the dripAdventuresSinceAscension setting: if it is not at 16, 31, ..., it will adjust up to the next value in that series. That will, at least, allow you to use that setting to predict when the next Drippy House non-combat will come.

    I'll look at dynamic appearance rates. I think Darzil was the one who did that kind of work in the past. He's on hiatus. I'll see what I can figure out.

  9. #29
    Developer Veracity's Avatar
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    Revision 20129 does this:

    - Adjust dripAdventuresSinceAscension when you encounter The Drippy House on the Prairie
    - Add .combat_percent to the $location proxy record
    - COmbat rate of The Drippy Trees is 100% except when the next adventure is The Drippy House on the Prairie

  10. #30
    Senior Member zarqon's Avatar
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    Above and beyond; thanks!
    Sig by JakAtk
    My scripts: Prefref Plus | Skillref Plus | One-Click Woss | Om****est (??) | Psychose-a-Matic | RandBot
    Combat suite: Best Between Battle | Mercenary Mood | SmartStasis | BatMan | BatMan RE
    For script authors: ASH Wiki | ZLib | BatBrain | CLI Links | Drag-n-Drop Inventories | CanAdv | Script Registry | Map Manager
    If you appreciate my work, help me become BAT KING OF THE WORLD! Thanks to all donators!

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