I really don't know what's going on here. I've got KoLMafia 19.9 (the official build off of sourceforge, not a daily/hourly build). I'm on a normal Bees Hate You run, and I'm out of Ronin. I got to the Sorceress' tower, and opened the maximizer to maximize combat initiative, for the fastest adventurer contest. I tell it to filter just by equipment on hand (I've already pulled everything out of storage). For my three accessories, it recommends I wear beaten-up Chucks, a furniture dolly, and Lord Spookyraven's ear trumpet. So I click equip all, but then it hits me: Don't I have three pairs of beaten-up Chucks? And doesn't that particular accessory give me the biggest initiative bonus?
I go into my inventory manually, and see that yes, I have three pairs of Chucks. I equip them manually, and then, curious, go back to the maximizer. I hit "update", and...
My current initiative is 330. It's recommending I swap out two pairs of chucks for the dolly and the ear trumpet, for a total of 305. What the heck??
To make things stranger, I tried changing the equipment to "pullable/buyable" even though nothing is in my storage, and after hitting update, it now only recommended I swap one pair of Chucks for the dolly. Then I noticed that when the filter was on "pullable/buyable", it was recommending a pixel grappling hook for the off-hand and a plaid skirt for the pants, so I acquired those and equipped them. But the maximizer is still suggesting I swap the third pair of Chucks for a furniture dolly now, when the filter is on "on hand" and on "pullable/buyable".
The only thing I can think of that might explain this is that it's trying to limit the number of B's in my equipment. But why would it care?
And it's returning "FAILED" on almost every item when I click it, even on the ones already equipped. Not sure if that's related or not.