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Thread: Summer 2019 Challenge Path - Kingdom of Exploathing

  1. #51
    Developer Veracity's Avatar
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    I'll figure that out tomorrow when I finish my 8th HC run. I have 7 of them in storage, so should be easy enough to sort this out, although I am surprised it doesn't work, since I just copied existing code to support such things.

    There is probably a special message other than "You acquire a skill" for the 2nd and subsequent readings which doesn't match one of the existing special messages we have code to recognize.

    Edit:

    Ah. The Wiki says "You reread the tale and really remember."

    It also says for the skill:

    "Can cast 1x/day for each copy of The Imploded World used across all ascensions. To a maximum of 13/day."

    I HOPE that KoL prevents you from reading a 14th copy of the book, rather than wasting it.
    Last edited by Veracity; 09-02-2019 at 04:37 PM.

  2. #52
    Developer Veracity's Avatar
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    Revision 19525 should (hopefully) handle the skillbook. I'll test it tomorrow.

  3. #53

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    The new monsters still aren't added to monsters.txt
    And I also think that the hole in the sky isn't registered as available from the start
    The NC in the exploded battlefield is also still missing

  4. #54
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    The NC in the exploded battlefield is also still missing
    Originally Posted by locked_lunatic View Post
    Missing from where? What are you trying to do?
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  5. #55
    Senior Member ckb's Avatar
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    Missing from where? What are you trying to do?
    Originally Posted by Veracity View Post
    I would guess that because this is a choiceadventure with a choice number and an option, there is no way for Mafia to automate it (other than visit_url() call)
    Is there any way to currently automate this choice otherwise?

  6. #56

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    I would guess that because this is a choiceadventure with a choice number and an option, there is no way for Mafia to automate it (other than visit_url() call)
    Is there any way to currently automate this choice otherwise?
    Originally Posted by ckb View Post
    Yes, that is what I meant.

  7. #57
    Developer Veracity's Avatar
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    We can set up automation for the vast majority of choices, which are invoked like this:

    choice.php?whichchoice=XXX&option=YYY

    Unfortunately, there are a handful of choices which aloow or require an additional parameter. This is one of them.

    choice.php?whichchoice=1391&option=1&tossid=XXXXX

    Perhaps we could set up a new mechanism, like a "choiceParameters1391" property which could have "tossid=XXXXX" as its arg, but don't count on it...

  8. #58

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    I merely saw that it was still considered an unknown adventure so I thought I'd mention it, but I can see how it would be difficult to implement.
    I'd consider the other points higher priority.

  9. #59
    Developer Veracity's Avatar
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    And I also think that the hole in the sky isn't registered as available from the start
    Originally Posted by locked_lunatic View Post
    Yesterday, on day one of a Kingdom of Exploathing run, I automated a turn in the Hole in the Sky:

    Code:
    [77] The Hole in the Sky
    Encounter: The Trouser Snake
    Round 0: Veracity wins initiative!
    Round 1: You lose 1 hit point
    Round 1: Veracity executes a macro!
    Round 1: Veracity casts SAUCESTORM!
    Round 2: Trouser Snake takes 504 damage.
    Round 2: Trouser Snake takes 130 damage.
    Round 2: Bodolph blasts your enemies with multicolored psychic bolts for 6 (+10) (+5) (+10) (+1) damage!
    Round 2: Trouser Snake takes 32 damage.
    Round 2: Veracity wins the fight!
    After Battle: Some extra meat has appeared in your pouch when you weren't looking. Presumably Tricksy Prada's doing.
    You gain 15 Meat.
    You acquire an item: line
    You acquire an item: line
    After Battle: You gain 27 Strongness
    You gain a Muscle point!
    After Battle: You gain 18 Wizardliness
    After Battle: You gain 37 Sarcasm
    You gain a Moxie point!
    I wouldn't normally go to the HitS on turn 77 - and I never automate, in run - but it worked fine.

    I adjusted the code in KoLAdventure.java in version 19493, on August 20 - two weeks ago.

    Code:
    		if ( this.adventureId.equals( AdventurePool.HOLE_IN_THE_SKY_ID ) )
    		{
    			this.isValidAdventure =
    				KoLCharacter.isKingdomOfExploathing() ||
    				InventoryManager.hasItem( ItemPool.get( ItemPool.ROCKETSHIP, 1 ) ) ||
    				InventoryManager.hasItem( ItemPool.get( ItemPool.ROWBOAT, 1 ) );
    			return;
    		}
    Perhaps you were not running a recent enough daily build when you noticed this? Or perhaps you noticed it a long time ago and only reported it now?
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  10. #60

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    Ah yes, the HitS issue was entirely my own fault. Sorry for wasting your time on that.

    I guess that just leaves the monsters missing from the monsters.txt file.

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