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Thread: Summer 2019 Challenge Path - Kingdom of Exploathing

  1. #21

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    Looks like the telegram kmail is triggered by visiting place.php?whichplace=manor1. I assume this is a special case since main.php (which would normally trigger it) is replaced in the path.

  2. #22
    Developer Veracity's Avatar
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    Yeah, I inserted a visit to that in ValhallaManager.postAscension() before trying to use the telegram in revision 19497. I suppose I could do that only if KoLCharacter.isKingdomOfExploathing(), but it should be harmless.

  3. #23
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    I assume this is a special case since main.php (which would normally trigger it) is replaced in the path.
    Originally Posted by lostcalpolydude View Post
    So, if I understand you correctly, since main.php does not unlock anything in this path (unlike every single other path), since it immediately redirects to exploathing.php, we should:

    1) Not waste a server hit trying to connect to main.php in this path
    2) For anything that we think will be triggered by main.php, we need to find some other visit that will actually trigger it.

    For 2, we have found that place.php?whichplace=manor1 will do it for Lady Spookyraven's telegram.
    What else are we missing?

    (My opinion: KoL itself should make exploathing.php unlock everything that main.php used to unlock, since it replaces main.php in this path. But, as always, we do not control KoL and just have to work around whatever they throw at us.)
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  4. #24
    Senior Member Crowther's Avatar
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    Nice spading!

  5. #25
    Developer Veracity's Avatar
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    I verified that if you didn't get the rocketship in the Giant Castle, the Hole in the Sky really is no longer accessible in aftercore after Kingdom of Exploathing.

    And, unsurprisingly, my attempted visit to place.php?whichplace=manor1 before reading Lady Spookyraven's telegraph doesn't work in Kingdom of Exploathing (the only path that requires it) because you need to visit the council before going to any place.php. We could do this by visiting "place.php?whichplace=exploathing&action=expl_coun cil" first, but doing so will trigger the council's initial message and start all your quests. Personally, I think that is convenient, but if you really want to see the initial Council message, you can't, since we took it away.

    Thoughts?

    (For now, I'll do it in my PostAscension script, which will also make by briefcase initialization work.)

  6. #26

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    That visit seems fine, potentially controlled by autoQuest in case someone really doesn't want it to happen.

  7. #27
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    Maximizer suggests "uneffect xxx" (which requires a soft green thing) when you can't necessarily get that thing. It does it even if you have "on hand" selected. And in Hardcore, that will never be the case. In Normal, you COULD pull it - in which case, perhaps it should suggest it if you have pullable/buyable selected?

    The noncombat on the battlefield needs to remove the item you fed to the hippies or frat boys from inventory.

  8. #28
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    Revision 19509 handles the non-combat in the exploded battlefield: if you toss an item, it removes it from inventory and increments fratboysDefeated or hippiesDefeated appropriately.

    You defeated 18 hippies with some ghuol guolash
    You defeated 21 frat boys with some space wine

  9. #29
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    The Hippy/Frat war is a different quest than the Island War quest. It has a different name in the Quest Log and finishing it is not an indication that the island is available. This is why frono noticed that we think the Hippy farm stand is available after you free the king in Kingdom of Exploathing: when you defeat the war boss, we set the Island War quest to finished, which implies you can get to the Island.

    I've started coding the Hippy/Frat quest, but I don't have the text from the council when you finish it, or the text from the Quest Log. Since I ascended today, I'll get those things tomorrow. I may release what I have before then, since we can set it "finished" without needing to look at the quest log, if we watch you finish it.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  10. #30
    Senior Member ckb's Avatar
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    This does not seem to be in monsters.txt yet

    Code:
    New monster #2137 found in Manuel with name 'invader bullet' image 'invaderbullet.gif' attributes ='Scale: ? Cap: ? Floor: ? Init: 10000 P: construct'
    
    New monster #2136 found in Manuel with name 'skeleton astronaut' image 'astroskeleton.gif' attributes ='Atk: 100 Def: 100 HP: 100 Init: 100 P: undead'
    Last edited by ckb; 08-27-2019 at 01:40 AM.

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