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Thread: August 2019 IotM - Getaway Campsite

  1. #21
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    There's also the effects from using the burnt stick on your tent.
    Code:
    --------------------
    2490	Muscular Intentions	strboost.gif	6c52b947f9756c7f484b3c471a75427c
    Effect	Muscular Intentions	Experience (Muscle): +3
    --------------------
    --------------------
    2491	Mystical Intentions	snowflakes.gif	13b2d681db6135bb662c853a92979556
    Effect	Mystical Intentions	Experience (Mysticality): +3
    --------------------
    --------------------
    2492	Moxious Intentions	wink.gif	2164ac3ff91c098fb65dde89c1d172c2
    Effect	Moxious Intentions	Experience (Moxie): +3
    --------------------
    --------------------
    2517	Big Smile of the Packrat	const9.gif	97c18428c097b8c132ace1cd46e13f73
    Effect	Big Smile of the Packrat	Meat Drop: +50
    --------------------

  2. #22
    Developer Veracity's Avatar
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    Yeah, OK, thanks. I submitted all those. So we still need this:

    Big Smile of the Marmot

    And we also need consumption data (adv/mus/mys/mox) for the campfire foods.

  3. #23
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    The following stat gains were under the effect of "It's Just Cloud-Talk, Man". But I think it's safe to conclude that the correct adventure value is "4-5".

    eat 1 campfire hot dog
    You gain 5 Adventures
    You gain 34 Muscleboundness
    You gain 16 Enchantedness
    You gain 10 Sarcasm
    You acquire an effect: Traditional Eating (40)
    You gain 1 Fullness
    You lose some of an effect: Got Milk (-1)

    eat 1 campfire hot dog
    You gain 6 Adventures
    You gain 35 Strongness
    You gain 10 Enchantedness
    You gain 12 Smarm
    You acquire an effect: Traditional Eating (40)
    You gain 1 Fullness
    You lose some of an effect: Got Milk (-1)
    eat 1 campfire hot dog
    You gain 6 Adventures
    You gain 33 Fortitude
    You gain 17 Magicalness
    You gain 8 Chutzpah
    You acquire an effect: Traditional Eating (40)
    You gain 1 Fullness
    You lose some of an effect: Got Milk (-1)

    eat 1 campfire hot dog
    You gain 5 Adventures
    You gain 30 Strengthliness
    You gain a Muscle point!
    You gain 11 Mysteriousness
    You gain 10 Smarm
    You acquire an effect: Traditional Eating (40)
    You gain 1 Fullness
    You lose some of an effect: Got Milk (-1)

    eat 1 campfire hot dog
    You gain 5 Adventures
    You gain 32 Fortitude
    You gain 15 Enchantedness
    You gain 6 Chutzpah
    You acquire an effect: Traditional Eating (40)
    You gain 1 Fullness
    You lose some of an effect: Got Milk (-1)

    eat 1 campfire hot dog
    You gain 5 Adventures
    You gain 19 Beefiness
    You acquire an effect: Traditional Eating (40)
    You gain 1 Fullness
    You lose some of an effect: Got Milk (-1)

  4. #24
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    And something else as well, as the last one didn't give mys or mox. I'd say shaker of dry rub, but it doesn't look like you're getting enough mox for that.

  5. #25
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    My bad, that's a good catch. Logs didn't show Special Seasoning usage but it must be that - I had 8 available at the time. That's consistent with the +25% stat gain, so that gives a base of 3-4 adv rather than 4-5.

  6. #26
    Developer Veracity's Avatar
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    We still do not have adventure/stat yields entered into fullness.txt.

    And, I just did "restore mp", KoLmafia went to my tent, and I lost Thrice Cursed.
    That was a surprise.

  7. #27
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    Is it possible to get a preference tracking which moonsign is smiling upon you each day?

    (whether it is a "big" smile should NOT be tracked, as irrelevant and can change if switching moon sign with the rune spoon)

  8. #28
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    There should be a property storing what tent decoration you have. There are two ways to determine this: decorating the tent, and using the tent. It resets upon ascension, but not rollover. I'll try to put together a patch for it, unless someone has an objection to the following approach.

    I could make a new DecorateTentRequest class, modelled on the fairly-similar SaberRequest. I could also modify CampAwayRequest to set the property in addition to incrementing "timesRested". Then it just has to reset upon ascension.
    Last edited by Saklad5; 01-27-2020 at 07:55 PM.

  9. #29
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    Post [Patch] Tent Decoration

    OK, the patch is ready. The property used to store it is "campAwayDecoration", with the value being 0 for nothing or the choice number used to set it, much like "_saberMod".Tent Decoration.patch
    Last edited by Saklad5; 01-27-2020 at 11:41 PM. Reason: I'm an idiot who forgot to add the new file.

  10. #30
    Developer Veracity's Avatar
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    "I could make a new DecorateTentRequest class".

    You could. And if you did so, you could include it in the patch.

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