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Thread: Step right up! Post monster Meat and/or item drop spading here!

  1. #21
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    As a clarification on the bakelite backpack: it gives Mval / 2, rounded down. So it's down to 2 possibilities for the Mval, and it tends to be a multiple of 5 except for early monsters. Not sure about sabre-toothed lime. I've updated a bunch of wiki values.

    I checked Professor Jacking: bashed 100, so meat is 200.

    I checked the twins and got the same values, but I think Bubblemint Twins is more likely to be 65 than 64.

    I checked the skullbat and got a different value: I bashed 14, so that'd be 28. Same as the briefcase bat.

    Scary pirate is 45 on the wiki: the page is at "Scary pirate (cursed)".

  2. #22
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    Thanks for doing Professor Jacking! I didn't want to do that map again.

    I just spaded some things on my "to be spaded" list

    Code:
    I wished to fight a bogart
    -> 15 Meat. KoLmafia's value of 30 is correct. (Wiki says 54)
    
    I wished to fight a Knob Goblin Elite Guardsman
    -> 25 Meat. KoLmafia's value of 50 is correct. (Wiki says 52)
    
    I wished to fight a Gnollish Bodybuilder
    -> 10 Meat. So, either 20 or 21. KoLmafia says 20. Wiki says 21.
    
    I faxed a Zombie Quiet Healer
    -> 57 Meat. KoLmafia's value of 115 (like a regular Quet Healer) is correct.
    
    I fought a saber-toothed lime in the Daily Dungeon
    - 7 Meat. So, either 14 or 15. KoLmafia says 15. Wiki says 14.
    
    I fought a dairy ooze in the Daily Dungeon
    - 7 Meat. So, either 14 or 15. KoLmafia says 12. Wiki says 12.
    
    I fought a pencil golem in the Daily Dungeon
    - 0 Meat.
    
    I fought an apathetic lizardman in the Daily Dungeon
    - 10 Meat. So, either 20 or 21. KoLmafia says 20. Wiki says 20.
    Tomorrow I will wish or fax (or encounter in the DD) a hep cat, a giant giant moth, a vampire clam, a yakuza thug.

    I agree that the sabre-tooth lime is unclear. It is an early monster and could easily be 14 rather than 15.

    Here are the current results of "checkmeat":

    Spaded: KoLmafia is correct, Wiki cannot be correct

    Code:
    Monster 'bogart' (1348) drops 30 but Wiki says 54
    Monster 'dairy ooze' (69) drops 14 but Wiki says 12
    Monster 'Knob Goblin Elite Guardsman' (79) drops 50 but Wiki says 52
    Monster 'Zombie Quiet Healer' (311) drops 115 but Wiki says 118
    Spaded: Ambiguous; KoLmafia has one value, the Wiki has the other value

    Code:
    Monster 'cleanly pirate' (621) drops 60 but Wiki says 61
    Monster 'creamy pirate' (622) drops 60 but Wiki says 61
    Monster 'Gnollish Bodybuilder' (13) drops 20 but Wiki says 21
    Monster 'sabre-toothed lime' (70) drops 14 but Wiki says 15
    To be Spaded:

    Code:
    Monster 'giant giant moth' (72) drops 15 but Wiki says 16
    Monster 'hep cat' (1616) drops 20 but Wiki says 0
    Monster 'the ghost of Phil Bunion' (1352) drops 35 but Wiki says 72
    Monster 'turtle trapper' (685) drops 100 but Wiki says 102
    Monster 'vampire clam' (75) drops 20 but Wiki says 18
    Monster 'yakuza thug' (1317) drops 25 but Wiki says 24
    Monster 'Zombie Goth Giant' (312) drops 150 but Wiki says 182
    Special Cases:

    Code:
    Monster 'clan of cave bars' (1162) drops 400 but Wiki says 0
    Cannot be spaded: Wiki has a value. Should KoLmafia believe it?

    Code:
    Monster 'Mob Penguin Smasher' (-46) drops 0 but Wiki says 50
    Monster 'Mob Penguin Smith' (-45) drops 0 but Wiki says 105
    Monster 'Mob Penguin Supervisor' (-44) drops 0 but Wiki says 205
    Revision 20030 updates various Meat drops from your (and my) spading and gives the scary pirate a Wiki Name attribute so we can look it up successfully.

  3. #23
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    More spading - 3 monsters from the Daily Dungeon, 3 monsters from Genie wishes:

    Code:
    dairy ooze - 6 (12 or 13)
    vampire clam - 9 (18 or 19)
    giant giant moth - 8 (16 or 17)
    hep cat - 5 (10 or 11)
    yakuza thug - 12 (24 or 25)
    Zombie Goth Giant - 75 (150 or 151)
    Looking at discrepancies in checkmeat:

    Code:
    KoLmafia and Wiki are both wrong:
    
    Monster 'hep cat' (1616) drops 20 but Wiki says 0
    
    KoLmafia is wrong, Wiki is right:
    
    Monster 'dairy ooze' (69) drops 14 but Wiki says 12
    Monster 'giant giant moth' (72) drops 15 but Wiki says 16
    Monster 'vampire clam' (75) drops 20 but Wiki says 18
    
    KoLmafia is right, Wiki is wrong:
    
    Monster 'Zombie Goth Giant' (312) drops 150 but Wiki says 182
    
    Either KoLmafia or Wiki could be right:
    
    Monster 'yakuza thug' (1317) drops 25 but Wiki says 24
    KoLmafia revision 20039 corrects dairy ooze, giant giant moth, vampire clan, and hep cat.
    Wiki needs correction for hep cat and Zombie Goth Giant. And maybe yakuza thug.

  4. #24
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    Finished up healing crystal golem: new age healing crystals are 20% and 15%.

    Also for the basic lihc, both drops are 30%.

    Possessed sugar cubes from Sloppy Seconds Sundae are 15%, fighting only copied monsters (zoneless). I think there's some strange zone-based interaction here: the wiki page says max 20 drops per day -- is that all it is?

    I spaded the Neverending Party uncommon drop rates a while back: they have a mechanic where each time you successfully get a particular item, the rate of that item drops. Each monster has two commons, one rare and, apart from the burnout, two uncommons. The uncommon drops start at 15%, then drop to 5%, then drop further. I think Pickpocket uses the original drop rate when checking items, because I seem to steal them much more often than I'd expect.

    I didn't check the commons because they were too high to start with, and I've lots of passive item. I think I could wish for some negative item effects to do it more thoroughly.
    Last edited by Ryo_Sangnoir; 05-03-2020 at 10:08 AM.

  5. #25

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    Finished up healing crystal golem: new age healing crystals are 20% and 15%.

    Also for the basic lihc, both drops are 30%.
    Originally Posted by Ryo_Sangnoir View Post
    20061.

    Possessed sugar cubes from Sloppy Seconds Sundae are 15%, fighting only copied monsters (zoneless). I think there's some strange zone-based interaction here: the wiki page says max 20 drops per day -- is that all it is?
    Hmm....

    I spaded the Neverending Party uncommon drop rates a while back: they have a mechanic where each time you successfully get a particular item, the rate of that item drops. Each monster has two commons, one rare and, apart from the burnout, two uncommons. The uncommon drops start at 15%, then drop to 5%, then drop further. I think Pickpocket uses the original drop rate when checking items, because I seem to steal them much more often than I'd expect.
    I don't think there's a good way of handling a variable drop rate currently. If it's per item, then the number of drops could be tracked, and maybe it could be up to a script to know what that means? Is it worth tracking?

  6. #26
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    If it's per item, then the number of drops could be tracked, and maybe it could be up to a script to know what that means? Is it worth tracking?
    Originally Posted by lostcalpolydude View Post

    From what I hazily remember, those were always counting *any and all items that dropped while in the zone*, even avatar potions and items from non-native wanderers. So you always wanted to avoid anything else with drops, because those drops would prevent you from getting the items you were actually after.

  7. #27
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    From what I hazily remember, those were always counting *any and all items that dropped while in the zone*, even avatar potions and items from non-native wanderers. So you always wanted to avoid anything else with drops, because those drops would prevent you from getting the items you were actually after.
    Originally Posted by xKiv View Post
    I hope not, because this would be the second time having the Monster Manuel hurts an IotM.

  8. #28
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    From what I hazily remember, those were always counting *any and all items that dropped while in the zone*, even avatar potions and items from non-native wanderers. So you always wanted to avoid anything else with drops, because those drops would prevent you from getting the items you were actually after.
    Originally Posted by xKiv View Post
    That's how the Conspiracy Island lab (and presumably Spring Break Beach) work, but not how the Party works.

    The Conspiracy Island lab monsters have Manuel drops, and getting those means you can't get the useful drops like serum G-9.

  9. #29
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    found some wrong multiuse flags by pulling a bunch of trash out of my shop, it isn't meat or item spading but it's incredibly trivial so i don't want to make a new thread for it:
    Code:
    Super Weight-Gain 9000 is multiusable, but KoLmafia thought it was not
    stick is multiusable, but KoLmafia thought it was not
    correction fluid is multiusable, but KoLmafia thought it was not
    too legit potion is multiusable, but KoLmafia thought it was not
    potion of the captain's hammer is multiusable, but KoLmafia thought it was not
    potion of X-ray vision is multiusable, but KoLmafia thought it was not
    potion of animal rage is multiusable, but KoLmafia thought it was not
    ruby on canes is multiusable, but KoLmafia thought it was not
    gingerbread spice latte is multiusable, but KoLmafia thought it was not
    Fabiotion is multiusable, but KoLmafia thought it was not
    glob of undifferentiated tissue is multiusable, but KoLmafia thought it was not
    gray seashell is multiusable, but KoLmafia thought it was not
    green seashell is multiusable, but KoLmafia thought it was not
    yellow seashell is multiusable, but KoLmafia thought it was not

  10. #30
    Developer Veracity's Avatar
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    Thanks. Revision 20126.

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